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Ryujinx/Ryujinx.Graphics/Gal/OpenGL
Ac_K 437962a65d Add BGR5A1 Image Format (#495)
* Add `BGR5A1` to ImageUtils.cs

Add `BGR5A1` Image Format.

* Add BGR5A1 to OGLEnumConverter.cs
2018-11-11 02:27:06 -02:00
..
DeleteValueCallback.cs
ImageHandler.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLCachedResource.cs Fix regression caused by wrong time delta calculation on cache deletion methods 2018-10-30 11:42:27 -03:00
OGLConstBuffer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs Add BGR5A1 Image Format (#495) 2018-11-11 02:27:06 -02:00
OGLExtension.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
OGLPipeline.cs Implment common and independent blend properly (fixes #458) (#485) 2018-11-01 01:22:24 -03:00
OGLRasterizer.cs Improve texture tables (#457) 2018-10-17 18:02:23 -03:00
OGLRenderer.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs Fix for render target and a shader compilation issue (#471) 2018-10-23 17:59:52 -03:00
OGLShader.cs Improve texture tables (#457) 2018-10-17 18:02:23 -03:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs
OGLTexture.cs Fix for render target and a shader compilation issue (#471) 2018-10-23 17:59:52 -03:00