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ARMeilleure
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"static readonly" constants should be "const" instead (#5560)
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2023-08-13 19:07:57 -03:00 |
Ryujinx
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Audio
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Fix invalid audio renderer buffer size when end offset < start offset (#5588)
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2023-08-20 08:56:30 +02:00 |
Ryujinx.Audio.Backends.OpenAL
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Audio.Backends.SDL2
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Audio.Backends.SoundIo
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Ava
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Add SmallChange properties to the rest of the sliders (fixes keyboard input). (#5621)
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2023-08-29 10:56:43 +02:00 |
Ryujinx.Common
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"static readonly" constants should be "const" instead (#5560)
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2023-08-13 19:07:57 -03:00 |
Ryujinx.Cpu
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Graphics.Device
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Graphics.GAL
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
Ryujinx.Graphics.Gpu
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
Ryujinx.Graphics.Host1x
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Graphics.Nvdec
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Graphics.Nvdec.FFmpeg
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Graphics.Nvdec.Vp9
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Ryujinx.Graphics.OpenGL
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
Ryujinx.Graphics.Shader
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
Ryujinx.Graphics.Texture
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Graphics.Vic
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Graphics.Video
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Graphics.Vulkan
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
Ryujinx.Headless.SDL2
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.HLE
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opus: Implement GetWorkBufferSizeExEx and GetWorkBufferSizeForMultiStreamExEx (#5624)
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2023-08-30 22:04:25 +02:00 |
Ryujinx.Horizon
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Fix debug assert on services without pointer buffer (#5599)
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2023-08-19 18:16:59 +00:00 |
Ryujinx.Horizon.Common
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Horizon.Generators
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Horizon.Kernel.Generators
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Input
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Ryujinx.Input.SDL2
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Ryujinx.Memory
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[Ryujinx.Memory] Address dotnet-format issues (#5386)
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2023-06-28 18:34:00 +02:00 |
Ryujinx.SDL2.Common
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Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439)
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2023-07-06 18:08:14 +02:00 |
Ryujinx.ShaderTools
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Geometry shader emulation for macOS (#5551)
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2023-08-29 21:10:34 -03:00 |
Ryujinx.Tests
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[Hotfix] hid: Prevent out of bounds array access (#5547)
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2023-08-10 00:29:15 -03:00 |
Ryujinx.Tests.Memory
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Tests.Unicorn
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Add workflow to automatically check code style issues for PRs (#4670)
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2023-07-24 18:35:04 +02:00 |
Ryujinx.Ui.Common
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Implement color space passthrough option (#5531)
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2023-08-07 18:54:05 +01:00 |
Ryujinx.Ui.LocaleGenerator
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Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354)
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2023-07-01 06:29:37 +00:00 |
Spv.Generator
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Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
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2023-08-16 23:16:25 +02:00 |