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Image
Remember bound framebuffer to avoid glGetInteger use. ( #1273 )
2020-05-24 15:44:12 +02:00
Queries
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
Buffer.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
Constants.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
Debugger.cs
Workaround for AMD and Intel view format bug ( #1050 )
2020-03-29 23:48:39 +11:00
EnumConversion.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Framebuffer.cs
Remember bound framebuffer to avoid glGetInteger use. ( #1273 )
2020-05-24 15:44:12 +02:00
Handle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
Pipeline.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
Program.cs
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
Renderer.cs
Fix wrong face culling once and for all ( #1277 )
2020-05-28 09:03:07 +10:00
Ryujinx.Graphics.OpenGL.csproj
Upgrade projects to C#8 ( #1193 )
2020-05-04 12:14:48 +10:00
Shader.cs
VertexArray.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Window.cs
Remember bound framebuffer to avoid glGetInteger use. ( #1273 )
2020-05-24 15:44:12 +02:00