..
Buffer
CounterEvent
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
Program
Renderer
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
Sampler
Texture
Fast path for Inline-to-Memory texture data transfers ( #3610 )
2022-08-26 02:16:41 +00:00
Window
Avalonia - Use embedded window for avalonia ( #3674 )
2022-09-19 15:05:26 -03:00
BarrierCommand.cs
BeginTransformFeedbackCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ClearBufferCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
ClearRenderTargetColorCommand.cs
Implement HLE macros for render target clears ( #3528 )
2022-08-04 21:30:08 +00:00
ClearRenderTargetDepthStencilCommand.cs
Implement HLE macros for render target clears ( #3528 )
2022-08-04 21:30:08 +00:00
CommandBufferBarrierCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
CopyBufferCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
DispatchComputeCommand.cs
DrawCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
DrawIndexedCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
DrawIndexedIndirectCommand.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
DrawIndexedIndirectCountCommand.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
DrawIndirectCommand.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
DrawIndirectCountCommand.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
DrawTextureCommand.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EndHostConditionalRenderingCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
EndTransformFeedbackCommand.cs
IGALCommand.cs
SetAlphaTestCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetBlendStateCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetDepthBiasCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetDepthClampCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetDepthModeCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetDepthTestCommand.cs
SetFaceCullingCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetFrontFaceCommand.cs
SetImageCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetIndexBufferCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetLineParametersCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetLogicOpStateCommand.cs
SetMultisampleStateCommand.cs
Add support for alpha to coverage dithering ( #3069 )
2022-07-05 19:58:36 -03:00
SetPatchParametersCommand.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
SetPointParametersCommand.cs
SetPolygonModeCommand.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
SetPrimitiveRestartCommand.cs
SetPrimitiveTopologyCommand.cs
SetProgramCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetRasterizerDiscardCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetRenderTargetColorMasksCommand.cs
SetRenderTargetScaleCommand.cs
SetRenderTargetsCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetScissorsCommand.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
SetStencilTestCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
SetStorageBuffersCommand.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
SetTextureAndSamplerCommand.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
SetTransformFeedbackBuffersCommand.cs
SetUniformBuffersCommand.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
SetUserClipDistanceCommand.cs
SetVertexAttribsCommand.cs
SetVertexBuffersCommand.cs
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
SetViewportsCommand.cs
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
TextureBarrierCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
TextureBarrierTiledCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
TryHostConditionalRenderingCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
TryHostConditionalRenderingFlushCommand.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00
UpdateRenderScaleCommand.cs
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00