mirror of
https://github.com/Ryujinx/Ryujinx.git
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c6d05301aa
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
244 lines
8.4 KiB
C#
244 lines
8.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Gpu.Shader.HashTable
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{
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/// <summary>
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/// Partitioned hash table.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class PartitionedHashTable<T>
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{
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/// <summary>
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/// Entry for a given data size.
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/// </summary>
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private struct SizeEntry
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{
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/// <summary>
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/// Size for the data that will be stored on the hash table on this entry.
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/// </summary>
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public int Size { get; }
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/// <summary>
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/// Number of entries on the hash table.
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/// </summary>
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public int TableCount => _table.Count;
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private readonly PartitionHashTable<T> _table;
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/// <summary>
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/// Creates an entry for a given size.
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/// </summary>
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/// <param name="size">Size of the data to be stored on this entry</param>
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public SizeEntry(int size)
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{
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Size = size;
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_table = new PartitionHashTable<T>();
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}
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/// <summary>
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/// Gets an item for existing data, or adds a new one.
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/// </summary>
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/// <param name="data">Data associated with the item</param>
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/// <param name="dataHash">Hash of <paramref name="data"/></param>
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/// <param name="item">Item to be added</param>
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/// <returns>Existing item, or <paramref name="item"/> if not present</returns>
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public T GetOrAdd(byte[] data, uint dataHash, T item)
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{
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Debug.Assert(data.Length == Size);
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return _table.GetOrAdd(data, dataHash, item);
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}
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/// <summary>
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/// Adds a new item.
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/// </summary>
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/// <param name="data">Data associated with the item</param>
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/// <param name="dataHash">Hash of <paramref name="data"/></param>
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/// <param name="item">Item to be added</param>
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/// <returns>True if added, false otherwise</returns>
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public bool Add(byte[] data, uint dataHash, T item)
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{
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Debug.Assert(data.Length == Size);
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return _table.Add(data, dataHash, item);
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}
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/// <summary>
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/// Adds a partial entry.
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/// </summary>
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/// <param name="ownerData">Full entry data</param>
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/// <param name="dataHash">Hash of the sub-region of the data that belongs to this entry</param>
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/// <returns>True if added, false otherwise</returns>
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public bool AddPartial(byte[] ownerData, uint dataHash)
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{
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return _table.AddPartial(ownerData, dataHash, Size);
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}
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/// <summary>
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/// Fills a new hash table with "partials" of existing full entries of higher size.
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/// </summary>
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/// <param name="newEntry">Entry with the new hash table</param>
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public void FillPartials(SizeEntry newEntry)
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{
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Debug.Assert(newEntry.Size < Size);
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_table.FillPartials(newEntry._table, newEntry.Size);
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}
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/// <summary>
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/// Tries to find an item on the hash table.
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/// </summary>
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/// <param name="dataAccessor">Data accessor</param>
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/// <param name="item">The item on the table, if found, otherwise unmodified</param>
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/// <param name="data">The data on the table, if found, otherwise unmodified</param>
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/// <returns>Table lookup result</returns>
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public PartitionHashTable<T>.SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, scoped ref T item, scoped ref byte[] data)
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{
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return _table.TryFindItem(ref dataAccessor, Size, ref item, ref data);
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}
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}
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private readonly List<SizeEntry> _sizeTable;
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/// <summary>
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/// Creates a new partitioned hash table.
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/// </summary>
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public PartitionedHashTable()
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{
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_sizeTable = new List<SizeEntry>();
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}
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/// <summary>
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/// Adds a new item to the table.
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/// </summary>
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/// <param name="data">Data</param>
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/// <param name="item">Item associated with the data</param>
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public void Add(byte[] data, T item)
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{
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GetOrAdd(data, item);
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}
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/// <summary>
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/// Gets an existing item from the table, or adds a new one if not present.
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/// </summary>
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/// <param name="data">Data</param>
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/// <param name="item">Item associated with the data</param>
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/// <returns>Existing item, or <paramref name="item"/> if not present</returns>
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public T GetOrAdd(byte[] data, T item)
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{
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SizeEntry sizeEntry;
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int index = BinarySearch(_sizeTable, data.Length);
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if (index < _sizeTable.Count && _sizeTable[index].Size == data.Length)
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{
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sizeEntry = _sizeTable[index];
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}
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else
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{
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if (index < _sizeTable.Count && _sizeTable[index].Size < data.Length)
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{
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index++;
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}
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sizeEntry = new SizeEntry(data.Length);
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_sizeTable.Insert(index, sizeEntry);
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for (int i = index + 1; i < _sizeTable.Count; i++)
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{
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_sizeTable[i].FillPartials(sizeEntry);
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}
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}
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HashState hashState = new HashState();
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hashState.Initialize();
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for (int i = 0; i < index; i++)
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{
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ReadOnlySpan<byte> dataSlice = new ReadOnlySpan<byte>(data).Slice(0, _sizeTable[i].Size);
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hashState.Continue(dataSlice);
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_sizeTable[i].AddPartial(data, hashState.Finalize(dataSlice));
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}
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hashState.Continue(data);
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return sizeEntry.GetOrAdd(data, hashState.Finalize(data), item);
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}
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/// <summary>
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/// Performs binary search on a list of hash tables, each one with a fixed data size.
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/// </summary>
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/// <param name="entries">List of hash tables</param>
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/// <param name="size">Size to search for</param>
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/// <returns>Index of the hash table with the given size, or nearest one otherwise</returns>
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private static int BinarySearch(List<SizeEntry> entries, int size)
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{
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int left = 0;
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int middle = 0;
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int right = entries.Count - 1;
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while (left <= right)
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{
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middle = left + ((right - left) >> 1);
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SizeEntry entry = entries[middle];
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if (size == entry.Size)
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{
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break;
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}
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if (size < entry.Size)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return middle;
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}
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/// <summary>
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/// Tries to find an item on the table.
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/// </summary>
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/// <param name="dataAccessor">Data accessor</param>
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/// <param name="item">Item, if found</param>
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/// <param name="data">Data, if found</param>
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/// <returns>True if the item was found on the table, false otherwise</returns>
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public bool TryFindItem(IDataAccessor dataAccessor, out T item, out byte[] data)
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{
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SmartDataAccessor sda = new SmartDataAccessor(dataAccessor);
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item = default;
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data = null;
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int left = 0;
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int right = _sizeTable.Count;
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while (left != right)
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{
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int index = left + ((right - left) >> 1);
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PartitionHashTable<T>.SearchResult result = _sizeTable[index].TryFindItem(ref sda, ref item, ref data);
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if (result == PartitionHashTable<T>.SearchResult.FoundFull)
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{
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return true;
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}
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if (result == PartitionHashTable<T>.SearchResult.NotFound)
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{
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right = index;
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}
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else /* if (result == PartitionHashTable<T>.SearchResult.FoundPartial) */
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{
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left = index + 1;
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}
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}
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data = null;
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return false;
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}
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}
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}
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