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Ryujinx/Ryujinx.Memory/IVirtualMemoryManager.cs
riperiperi 4594c3b310
Signal memory tracking before/after mapping into another process (#1785)
* Signal memory tracking before/after mapping into another process

* Wording.

* Add missing method.
2020-12-07 21:42:17 -03:00

29 lines
966 B
C#

using System;
namespace Ryujinx.Memory
{
public interface IVirtualMemoryManager
{
void Map(ulong va, ulong pa, ulong size);
void Unmap(ulong va, ulong size);
T Read<T>(ulong va) where T : unmanaged;
void Read(ulong va, Span<byte> data);
void Write<T>(ulong va, T value) where T : unmanaged;
void Write(ulong va, ReadOnlySpan<byte> data);
ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false);
WritableRegion GetWritableRegion(ulong va, int size);
ref T GetRef<T>(ulong va) where T : unmanaged;
(ulong address, ulong size)[] GetPhysicalRegions(ulong va, ulong size);
bool IsMapped(ulong va);
bool IsRangeMapped(ulong va, ulong size);
ulong GetPhysicalAddress(ulong va);
void SignalMemoryTracking(ulong va, ulong size, bool write);
void TrackingReprotect(ulong va, ulong size, MemoryPermission protection);
}
}