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Ryujinx/Ryujinx.Graphics.Gpu/Engine/MME
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
AluOperation.cs
AluRegOperation.cs
AssignmentOperation.cs
IMacroEE.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Macro.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MacroHLE.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MacroHLEFunctionName.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
MacroHLETable.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
MacroInterpreter.cs
MacroJit.cs
MacroJitCompiler.cs
MacroJitContext.cs