mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 21:16:41 +00:00
2365ddfc36
* Delete old HLE.Input * Add new HLE Input. git shows Hid.cs as modified because of the same name. It is new. * Change HID Service * Change Ryujinx UI to reflect new Input * Add basic ControllerApplet * Add DebugPad Should fix Kirby Star Allies * Address Ac_K's comments * Moved all of HLE.Input to Services.Hid * Separated all structs and enums each to a file * Removed vars * Made some naming changes to align with switchbrew * Added official joycon colors As an aside, fixed a mistake in touchscreen headers and added checks to important SharedMem structs at init time. * Further address Ac_K's comments * Addressed gdkchan's and some more Ac_K's comments * Address AcK's review comments * Address AcK's second review comments * Replace missed Marshal.SizeOf and address gdkchan's comments
332 lines
No EOL
14 KiB
C#
332 lines
No EOL
14 KiB
C#
using System;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.Common.Logging;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public class NpadDevices : BaseDevice
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{
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internal NpadJoyHoldType JoyHold = NpadJoyHoldType.Vertical;
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internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
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enum FilterState
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{
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Unconfigured = 0,
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Configured = 1,
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Accepted = 2
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}
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struct NpadConfig
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{
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public ControllerType ConfiguredType;
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public FilterState State;
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}
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private const int _maxControllers = 9; // Players1-8 and Handheld
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private NpadConfig[] _configuredNpads;
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private ControllerType _supportedStyleSets = ControllerType.ProController |
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ControllerType.JoyconPair |
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ControllerType.JoyconLeft |
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ControllerType.JoyconRight |
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ControllerType.Handheld;
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public ControllerType SupportedStyleSets
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{
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get { return _supportedStyleSets; }
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set
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{
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if (_supportedStyleSets != value) // Deal with spamming
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{
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_supportedStyleSets = value;
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MatchControllers();
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}
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}
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}
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public PlayerIndex PrimaryController { get; set; } = PlayerIndex.Unknown;
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KEvent[] _styleSetUpdateEvents;
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static readonly Array3<BatteryCharge> _fullBattery;
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public NpadDevices(Switch device, bool active = true) : base(device, active)
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{
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_configuredNpads = new NpadConfig[_maxControllers];
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_styleSetUpdateEvents = new KEvent[_maxControllers];
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for (int i = 0; i < _styleSetUpdateEvents.Length; ++i)
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{
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_styleSetUpdateEvents[i] = new KEvent(_device.System);
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}
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_fullBattery[0] = _fullBattery[1] = _fullBattery[2] = BatteryCharge.Percent100;
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}
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public void AddControllers(params ControllerConfig[] configs)
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{
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for (int i = 0; i < configs.Length; ++i)
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{
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PlayerIndex player = configs[i].Player;
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ControllerType controllerType = configs[i].Type;
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if (player > PlayerIndex.Handheld)
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{
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throw new ArgumentOutOfRangeException("Player must be Player1-8 or Handheld");
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}
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if (controllerType == ControllerType.Handheld)
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{
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player = PlayerIndex.Handheld;
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}
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_configuredNpads[(int)player] = new NpadConfig { ConfiguredType = controllerType, State = FilterState.Configured };
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}
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MatchControllers();
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}
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void MatchControllers()
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{
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PrimaryController = PlayerIndex.Unknown;
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for (int i = 0; i < _configuredNpads.Length; ++i)
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{
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ref NpadConfig config = ref _configuredNpads[i];
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if (config.State == FilterState.Unconfigured)
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{
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continue; // Ignore unconfigured
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}
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if ((config.ConfiguredType & _supportedStyleSets) == 0)
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{
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Logger.PrintWarning(LogClass.Hid, $"ControllerType {config.ConfiguredType} (connected to {(PlayerIndex)i}) not supported by game. Removing...");
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config.State = FilterState.Configured;
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_device.Hid.SharedMemory.Npads[i] = new ShMemNpad(); // Zero it
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continue;
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}
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InitController((PlayerIndex)i, config.ConfiguredType);
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}
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// Couldn't find any matching configuration. Reassign to something that works.
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if (PrimaryController == PlayerIndex.Unknown)
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{
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ControllerType[] npadsTypeList = (ControllerType[])Enum.GetValues(typeof(ControllerType));
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// Skip None Type
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for (int i = 1; i < npadsTypeList.Length; ++i)
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{
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ControllerType controllerType = npadsTypeList[i];
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if ((controllerType & _supportedStyleSets) != 0)
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{
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Logger.PrintWarning(LogClass.Hid, $"No matching controllers found. Reassigning input as ControllerType {controllerType}...");
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InitController(controllerType == ControllerType.Handheld ? PlayerIndex.Handheld : PlayerIndex.Player1, controllerType);
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return;
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}
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}
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Logger.PrintError(LogClass.Hid, "Couldn't find any appropriate controller.");
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}
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}
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internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
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{
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return ref _styleSetUpdateEvents[(int)player];
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}
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void InitController(PlayerIndex player, ControllerType type)
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{
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if (type == ControllerType.Handheld)
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{
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player = PlayerIndex.Handheld;
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}
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ref ShMemNpad controller = ref _device.Hid.SharedMemory.Npads[(int)player];
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controller = new ShMemNpad(); // Zero it
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// TODO: Allow customizing colors at config
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NpadStateHeader defaultHeader = new NpadStateHeader
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{
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IsHalf = false,
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SingleColorBody = NpadColor.BodyGray,
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SingleColorButtons = NpadColor.ButtonGray,
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LeftColorBody = NpadColor.BodyNeonBlue,
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LeftColorButtons = NpadColor.ButtonGray,
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RightColorBody = NpadColor.BodyNeonRed,
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RightColorButtons = NpadColor.ButtonGray
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};
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controller.SystemProperties = NpadSystemProperties.PowerInfo0Connected |
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NpadSystemProperties.PowerInfo1Connected |
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NpadSystemProperties.PowerInfo2Connected;
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controller.BatteryState = _fullBattery;
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switch (type)
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{
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case ControllerType.ProController:
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defaultHeader.Type = ControllerType.ProController;
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controller.DeviceType = DeviceType.FullKey;
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controller.SystemProperties |= NpadSystemProperties.AbxyButtonOriented |
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NpadSystemProperties.PlusButtonCapability |
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NpadSystemProperties.MinusButtonCapability;
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break;
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case ControllerType.Handheld:
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defaultHeader.Type = ControllerType.Handheld;
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controller.DeviceType = DeviceType.HandheldLeft |
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DeviceType.HandheldRight;
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controller.SystemProperties |= NpadSystemProperties.AbxyButtonOriented |
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NpadSystemProperties.PlusButtonCapability |
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NpadSystemProperties.MinusButtonCapability;
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break;
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case ControllerType.JoyconPair:
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defaultHeader.Type = ControllerType.JoyconPair;
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controller.DeviceType = DeviceType.JoyLeft |
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DeviceType.JoyRight;
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controller.SystemProperties |= NpadSystemProperties.AbxyButtonOriented |
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NpadSystemProperties.PlusButtonCapability |
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NpadSystemProperties.MinusButtonCapability;
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break;
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case ControllerType.JoyconLeft:
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defaultHeader.Type = ControllerType.JoyconLeft;
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defaultHeader.IsHalf = true;
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controller.DeviceType = DeviceType.JoyLeft;
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controller.SystemProperties |= NpadSystemProperties.SlSrButtonOriented |
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NpadSystemProperties.MinusButtonCapability;
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break;
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case ControllerType.JoyconRight:
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defaultHeader.Type = ControllerType.JoyconRight;
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defaultHeader.IsHalf = true;
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controller.DeviceType = DeviceType.JoyRight;
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controller.SystemProperties |= NpadSystemProperties.SlSrButtonOriented |
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NpadSystemProperties.PlusButtonCapability;
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break;
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case ControllerType.Pokeball:
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defaultHeader.Type = ControllerType.Pokeball;
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controller.DeviceType = DeviceType.Palma;
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break;
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}
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controller.Header = defaultHeader;
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if (PrimaryController == PlayerIndex.Unknown)
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{
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PrimaryController = player;
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}
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_configuredNpads[(int)player].State = FilterState.Accepted;
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_styleSetUpdateEvents[(int)player].ReadableEvent.Signal();
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Logger.PrintInfo(LogClass.Hid, $"Connected ControllerType {type} to PlayerIndex {player}");
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}
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static NpadLayoutsIndex ControllerTypeToLayout(ControllerType controllerType)
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=> controllerType switch
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{
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ControllerType.ProController => NpadLayoutsIndex.ProController,
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ControllerType.Handheld => NpadLayoutsIndex.Handheld,
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ControllerType.JoyconPair => NpadLayoutsIndex.JoyDual,
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ControllerType.JoyconLeft => NpadLayoutsIndex.JoyLeft,
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ControllerType.JoyconRight => NpadLayoutsIndex.JoyRight,
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ControllerType.Pokeball => NpadLayoutsIndex.Pokeball,
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_ => NpadLayoutsIndex.SystemExternal
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};
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public void SetGamepadsInput(params GamepadInput[] states)
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{
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UpdateAllEntries();
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for (int i = 0; i < states.Length; ++i)
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{
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SetGamepadState(states[i].PlayerId, states[i].Buttons, states[i].LStick, states[i].RStick);
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}
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}
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void SetGamepadState(PlayerIndex player, ControllerKeys buttons,
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JoystickPosition leftJoystick, JoystickPosition rightJoystick)
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{
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if (player == PlayerIndex.Auto)
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{
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player = PrimaryController;
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}
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if (player == PlayerIndex.Unknown)
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{
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return;
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}
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if (_configuredNpads[(int)player].State != FilterState.Accepted)
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{
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return;
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}
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ref ShMemNpad currentNpad = ref _device.Hid.SharedMemory.Npads[(int)player];
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ref NpadLayout currentLayout = ref currentNpad.Layouts[(int)ControllerTypeToLayout(currentNpad.Header.Type)];
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ref NpadState currentEntry = ref currentLayout.Entries[(int)currentLayout.Header.LatestEntry];
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currentEntry.Buttons = buttons;
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currentEntry.LStickX = leftJoystick.Dx;
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currentEntry.LStickY = leftJoystick.Dy;
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currentEntry.RStickX = rightJoystick.Dx;
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currentEntry.RStickY = rightJoystick.Dy;
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// Mirror data to Default layout just in case
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ref NpadLayout mainLayout = ref currentNpad.Layouts[(int)NpadLayoutsIndex.SystemExternal];
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mainLayout.Entries[(int)mainLayout.Header.LatestEntry] = currentEntry;
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}
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void UpdateAllEntries()
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{
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ref Array10<ShMemNpad> controllers = ref _device.Hid.SharedMemory.Npads;
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for (int i = 0; i < controllers.Length; ++i)
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{
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ref Array7<NpadLayout> layouts = ref controllers[i].Layouts;
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for (int l = 0; l < layouts.Length; ++l)
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{
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ref NpadLayout currentLayout = ref layouts[l];
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int currentIndex = UpdateEntriesHeader(ref currentLayout.Header, out int previousIndex);
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ref NpadState currentEntry = ref currentLayout.Entries[currentIndex];
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NpadState previousEntry = currentLayout.Entries[previousIndex];
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currentEntry.SampleTimestamp = previousEntry.SampleTimestamp + 1;
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currentEntry.SampleTimestamp2 = previousEntry.SampleTimestamp2 + 1;
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if (controllers[i].Header.Type == ControllerType.None)
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{
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continue;
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}
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currentEntry.ConnectionState = NpadConnectionState.ControllerStateConnected;
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switch (controllers[i].Header.Type)
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{
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case ControllerType.Handheld:
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case ControllerType.ProController:
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currentEntry.ConnectionState |= NpadConnectionState.ControllerStateWired;
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break;
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case ControllerType.JoyconPair:
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currentEntry.ConnectionState |= NpadConnectionState.JoyLeftConnected |
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NpadConnectionState.JoyRightConnected;
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break;
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case ControllerType.JoyconLeft:
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currentEntry.ConnectionState |= NpadConnectionState.JoyLeftConnected;
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break;
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case ControllerType.JoyconRight:
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currentEntry.ConnectionState |= NpadConnectionState.JoyRightConnected;
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break;
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}
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}
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}
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}
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}
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} |