..
Optimizations
Fix separate bindless sampler at offset 0 ( #2360 )
2021-06-20 20:48:12 +02:00
AttributeConsts.cs
Implement shader HelperThreadNV ( #2163 )
2021-04-02 21:50:35 +11:00
ControlFlowGraph.cs
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
Dominance.cs
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
EmitterContext.cs
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
EmitterContextInsts.cs
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
FeatureFlags.cs
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
GlobalMemory.cs
RegisterUsage.cs
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
Rewriter.cs
Fix shader compilation on shaders that uses rectangle textures ( #2471 )
2021-07-12 16:20:33 -03:00
ShaderConfig.cs
Unscale textureSize when resolution scaling is used ( #2441 )
2021-07-09 00:09:07 -03:00
ShaderHeader.cs
Implement geometry shader passthrough ( #1961 )
2021-01-29 14:38:51 +11:00
Ssa.cs
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
TranslationCounts.cs
Use explicit buffer and texture bindings on shaders ( #1666 )
2020-11-08 12:10:00 +01:00
TranslationFlags.cs
Fix shader regression on Intel iGPUs by reverting layout changes ( #1425 )
2020-07-29 08:01:11 +10:00
TranslationOptions.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
Translator.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
TranslatorContext.cs
Fix buffer and texture uses not being propagated for vertex A/B shaders ( #2300 )
2021-05-20 21:43:23 +02:00