mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-18 20:06:38 +00:00
33a4d7d1ba
* Eliminate CB0 accesses Still some work to do, decouple from hle? * Forgot the important part somehow * Fix and improve alignment test * Address Feedback * Remove some complexity when checking storage buffer alignment * Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
70 lines
No EOL
2.6 KiB
C#
70 lines
No EOL
2.6 KiB
C#
using Ryujinx.Graphics.Gpu.Shader.HashTable;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// Compute shader cache hash table.
|
|
/// </summary>
|
|
class ComputeShaderCacheHashTable
|
|
{
|
|
private readonly PartitionedHashTable<ShaderSpecializationList> _cache;
|
|
private readonly List<CachedShaderProgram> _shaderPrograms;
|
|
|
|
/// <summary>
|
|
/// Creates a new compute shader cache hash table.
|
|
/// </summary>
|
|
public ComputeShaderCacheHashTable()
|
|
{
|
|
_cache = new PartitionedHashTable<ShaderSpecializationList>();
|
|
_shaderPrograms = new List<CachedShaderProgram>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a program to the cache.
|
|
/// </summary>
|
|
/// <param name="program">Program to be added</param>
|
|
public void Add(CachedShaderProgram program)
|
|
{
|
|
var specList = _cache.GetOrAdd(program.Shaders[0].Code, new ShaderSpecializationList());
|
|
specList.Add(program);
|
|
_shaderPrograms.Add(program);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find a cached program.
|
|
/// </summary>
|
|
/// <param name="channel">GPU channel</param>
|
|
/// <param name="poolState">Texture pool state</param>
|
|
/// <param name="computeState">Compute state</param>
|
|
/// <param name="gpuVa">GPU virtual address of the compute shader</param>
|
|
/// <param name="program">Cached host program for the given state, if found</param>
|
|
/// <param name="cachedGuestCode">Cached guest code, if any found</param>
|
|
/// <returns>True if a cached host program was found, false otherwise</returns>
|
|
public bool TryFind(
|
|
GpuChannel channel,
|
|
GpuChannelPoolState poolState,
|
|
GpuChannelComputeState computeState,
|
|
ulong gpuVa,
|
|
out CachedShaderProgram program,
|
|
out byte[] cachedGuestCode)
|
|
{
|
|
program = null;
|
|
ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
|
|
bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
|
|
return hasSpecList && specList.TryFindForCompute(channel, poolState, computeState, out program);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all programs that have been added to the table.
|
|
/// </summary>
|
|
/// <returns>Programs added to the table</returns>
|
|
public IEnumerable<CachedShaderProgram> GetPrograms()
|
|
{
|
|
foreach (var program in _shaderPrograms)
|
|
{
|
|
yield return program;
|
|
}
|
|
}
|
|
}
|
|
} |