1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-13 16:16:39 +00:00
Ryujinx/Ryujinx.HLE/HOS/Services/Time/ISystemClock.cs
Ac_K 560ccbeb2d Refactoring commands handling (#728)
* Refactoring commands handling

- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.

* Fix order in IProfile
2019-07-11 22:13:43 -03:00

97 lines
No EOL
3.3 KiB
C#

using System;
namespace Ryujinx.HLE.HOS.Services.Time
{
class ISystemClock : IpcService
{
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private SystemClockType _clockType;
private DateTime _systemClockContextEpoch;
private long _systemClockTimePoint;
private byte[] _systemClockContextEnding;
private long _timeOffset;
public ISystemClock(SystemClockType clockType)
{
_clockType = clockType;
_systemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
_systemClockContextEnding = new byte[0x10];
_timeOffset = 0;
if (clockType == SystemClockType.User ||
clockType == SystemClockType.Network)
{
_systemClockContextEpoch = _systemClockContextEpoch.ToUniversalTime();
}
_systemClockTimePoint = (long)(_systemClockContextEpoch - Epoch).TotalSeconds;
}
[Command(0)]
// GetCurrentTime() -> nn::time::PosixTime
public long GetCurrentTime(ServiceCtx context)
{
DateTime currentTime = DateTime.Now;
if (_clockType == SystemClockType.User ||
_clockType == SystemClockType.Network)
{
currentTime = currentTime.ToUniversalTime();
}
context.ResponseData.Write((long)((currentTime - Epoch).TotalSeconds) + _timeOffset);
return 0;
}
[Command(1)]
// SetCurrentTime(nn::time::PosixTime)
public long SetCurrentTime(ServiceCtx context)
{
DateTime currentTime = DateTime.Now;
if (_clockType == SystemClockType.User ||
_clockType == SystemClockType.Network)
{
currentTime = currentTime.ToUniversalTime();
}
_timeOffset = (context.RequestData.ReadInt64() - (long)(currentTime - Epoch).TotalSeconds);
return 0;
}
[Command(2)]
// GetSystemClockContext() -> nn::time::SystemClockContext
public long GetSystemClockContext(ServiceCtx context)
{
context.ResponseData.Write((long)(_systemClockContextEpoch - Epoch).TotalSeconds);
// The point in time, TODO: is there a link between epoch and this?
context.ResponseData.Write(_systemClockTimePoint);
// This seems to be some kind of identifier?
for (int i = 0; i < 0x10; i++)
{
context.ResponseData.Write(_systemClockContextEnding[i]);
}
return 0;
}
[Command(3)]
// SetSystemClockContext(nn::time::SystemClockContext)
public long SetSystemClockContext(ServiceCtx context)
{
long newSystemClockEpoch = context.RequestData.ReadInt64();
long newSystemClockTimePoint = context.RequestData.ReadInt64();
_systemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(newSystemClockEpoch));
_systemClockTimePoint = newSystemClockTimePoint;
_systemClockContextEnding = context.RequestData.ReadBytes(0x10);
return 0;
}
}
}