1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-10 19:16:39 +00:00
Ryujinx/Ryujinx.Graphics.Shader
gdkchan b8eb6abecc
Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
..
CodeGen Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
Decoders Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
Instructions Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
IntermediateRepresentation Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
StructuredIr Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
Translation Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
IGpuAccessor.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00