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Ryujinx/Ryujinx.Graphics.Gpu/Image
riperiperi 4965681e06
GPU: Swap bindings array instead of copying (#4003)
* GPU: Swap bindings array instead of copying

Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.

Downside: bindings arrays are no longer readonly.

* Micro optimisation

* Add missing docs

* Address Feedback
2022-12-04 18:18:40 +01:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs
ITextureDescriptor.cs
Pool.cs
PoolCache.cs
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
SamplerPoolCache.cs
Texture.cs
TextureBindingInfo.cs
TextureBindingsManager.cs
TextureCache.cs
TextureCompatibility.cs
TextureComponent.cs
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
TextureDescriptorType.cs
TextureGroup.cs
TextureGroupHandle.cs
TextureInfo.cs
TextureManager.cs
TextureMatchQuality.cs
TextureMsaaMode.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TexturePool.cs
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs
TextureViewCompatibility.cs