..
CodeGen
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
Decoders
Implement shader HelperThreadNV ( #2163 )
2021-04-02 21:50:35 +11:00
Instructions
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
IntermediateRepresentation
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
StructuredIr
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
Translation
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Pass CbufSlot when getting info from the texture descriptor ( #2291 )
2021-05-19 20:05:43 +02:00
InputTopology.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Simplify handling of shader vertex A ( #1999 )
2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs
Only enable clip distance if written to on shader ( #2217 )
2021-04-20 12:33:54 +02:00
ShaderStage.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00