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Compute.cs
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New NVDEC and VIC implementation (#1384)
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2020-07-12 05:07:01 +02:00 |
ComputeQmd.cs
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Use correct shader local memory size instead of a hardcoded size (#914)
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2020-02-02 14:25:52 +11:00 |
Inline2Memory.cs
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Support inline index buffer data (#1351)
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2020-07-04 00:41:27 +02:00 |
MethodClear.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |
MethodConditionalRendering.cs
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New NVDEC and VIC implementation (#1384)
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2020-07-12 05:07:01 +02:00 |
MethodCopyBuffer.cs
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Fix buffer to 3D texture copy (#1354)
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2020-07-04 01:37:36 +02:00 |
MethodCopyTexture.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |
MethodDraw.cs
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Support inline index buffer data (#1351)
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2020-07-04 00:41:27 +02:00 |
MethodFifo.cs
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Implement FIFO semaphore (#1286)
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2020-05-29 10:51:10 +02:00 |
MethodFirmware.cs
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Ignore exit flag on branch delay slot (#899)
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2020-01-22 02:11:43 +01:00 |
MethodIncrementSyncpoint.cs
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Implement Counter Queue and Partial Host Conditional Rendering (#1167)
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2020-05-04 12:24:59 +10:00 |
MethodReport.cs
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Initial transform feedback support (#1370)
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2020-07-15 13:01:10 +10:00 |
MethodResetCounter.cs
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Fix some spelling mistakes
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2020-01-09 02:13:00 +01:00 |
Methods.cs
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GL: Implement more Point parameters (#1399)
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2020-07-20 21:59:13 -03:00 |
MethodUniformBufferBind.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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2020-01-09 02:13:00 +01:00 |
MethodUniformBufferUpdate.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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2020-01-09 02:13:00 +01:00 |