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Ryujinx/Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs
Ac_K 4ad3936afd Refactoring result codes (#731)
* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
2019-07-14 16:04:38 -03:00

54 lines
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1.6 KiB
C#

using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class ISystemDisplayService : IpcService
{
private static IApplicationDisplayService _applicationDisplayService;
public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
{
_applicationDisplayService = applicationDisplayService;
}
[Command(2205)]
// SetLayerZ(u64, u64)
public ResultCode SetLayerZ(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(2207)]
// SetLayerVisibility(b8, u64)
public ResultCode SetLayerVisibility(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(2312)] // 1.0.0-6.2.0
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public ResultCode CreateStrayLayer(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceVi);
return _applicationDisplayService.CreateStrayLayer(context);
}
[Command(3200)]
// GetDisplayMode(u64) -> nn::vi::DisplayModeInfo
public ResultCode GetDisplayMode(ServiceCtx context)
{
// TODO: De-hardcode resolution.
context.ResponseData.Write(1280);
context.ResponseData.Write(720);
context.ResponseData.Write(60.0f);
context.ResponseData.Write(0);
return ResultCode.Success;
}
}
}