mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 08:46:40 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
235 lines
9.8 KiB
C#
235 lines
9.8 KiB
C#
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Common;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Cpu;
|
|
using Ryujinx.HLE.HOS.Services.Audio.AudioIn;
|
|
using System.Text;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Audio
|
|
{
|
|
[Service("audin:u")]
|
|
class AudioInManagerServer : IpcService
|
|
{
|
|
private const int AudioInNameSize = 0x100;
|
|
|
|
private IAudioInManager _impl;
|
|
|
|
public AudioInManagerServer(ServiceCtx context) : this(context, new AudioInManager(context.Device.System.AudioInputManager)) { }
|
|
|
|
public AudioInManagerServer(ServiceCtx context, IAudioInManager impl) : base(context.Device.System.AudOutServer)
|
|
{
|
|
_impl = impl;
|
|
}
|
|
|
|
[Command(0)]
|
|
// ListAudioIns() -> (u32, buffer<bytes, 6>)
|
|
public ResultCode ListAudioIns(ServiceCtx context)
|
|
{
|
|
string[] deviceNames = _impl.ListAudioIns(false);
|
|
|
|
long position = context.Request.ReceiveBuff[0].Position;
|
|
long size = context.Request.ReceiveBuff[0].Size;
|
|
|
|
long basePosition = position;
|
|
|
|
int count = 0;
|
|
|
|
foreach (string name in deviceNames)
|
|
{
|
|
byte[] buffer = Encoding.ASCII.GetBytes(name);
|
|
|
|
if ((position - basePosition) + buffer.Length > size)
|
|
{
|
|
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
|
|
|
|
break;
|
|
}
|
|
|
|
context.Memory.Write((ulong)position, buffer);
|
|
MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioInNameSize - buffer.Length);
|
|
|
|
position += AudioInNameSize;
|
|
count++;
|
|
}
|
|
|
|
context.ResponseData.Write(count);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(1)]
|
|
// OpenAudioIn(AudioInInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process>, buffer<bytes, 5> name)
|
|
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioIn>, buffer<bytes, 6> name)
|
|
public ResultCode OpenAudioIn(ServiceCtx context)
|
|
{
|
|
AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
|
|
ulong appletResourceUserId = context.RequestData.ReadUInt64();
|
|
|
|
long deviceNameInputPosition = context.Request.SendBuff[0].Position;
|
|
long deviceNameInputSize = context.Request.SendBuff[0].Size;
|
|
|
|
long deviceNameOutputPosition = context.Request.ReceiveBuff[0].Position;
|
|
long deviceNameOutputSize = context.Request.ReceiveBuff[0].Size;
|
|
|
|
uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
|
|
|
|
string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, deviceNameInputSize);
|
|
|
|
ResultCode resultCode = _impl.OpenAudioIn(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
|
|
|
|
if (resultCode == ResultCode.Success)
|
|
{
|
|
context.ResponseData.WriteStruct(outputConfiguration);
|
|
|
|
byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
|
|
|
|
context.Memory.Write((ulong)deviceNameOutputPosition, outputDeviceNameRaw);
|
|
MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + outputDeviceNameRaw.Length, AudioInNameSize - outputDeviceNameRaw.Length);
|
|
|
|
MakeObject(context, new AudioInServer(obj));
|
|
}
|
|
|
|
return resultCode;
|
|
}
|
|
|
|
[Command(2)] // 3.0.0+
|
|
// ListAudioInsAuto() -> (u32, buffer<bytes, 0x22>)
|
|
public ResultCode ListAudioInsAuto(ServiceCtx context)
|
|
{
|
|
string[] deviceNames = _impl.ListAudioIns(false);
|
|
|
|
(long position, long size) = context.Request.GetBufferType0x22();
|
|
|
|
long basePosition = position;
|
|
|
|
int count = 0;
|
|
|
|
foreach (string name in deviceNames)
|
|
{
|
|
byte[] buffer = Encoding.ASCII.GetBytes(name);
|
|
|
|
if ((position - basePosition) + buffer.Length > size)
|
|
{
|
|
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
|
|
|
|
break;
|
|
}
|
|
|
|
context.Memory.Write((ulong)position, buffer);
|
|
MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioInNameSize - buffer.Length);
|
|
|
|
position += AudioInNameSize;
|
|
count++;
|
|
}
|
|
|
|
context.ResponseData.Write(count);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(3)] // 3.0.0+
|
|
// OpenAudioInAuto(AudioInInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process>, buffer<bytes, 0x21>)
|
|
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioIn>, buffer<bytes, 0x22> name)
|
|
public ResultCode OpenAudioInAuto(ServiceCtx context)
|
|
{
|
|
AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
|
|
ulong appletResourceUserId = context.RequestData.ReadUInt64();
|
|
|
|
(long deviceNameInputPosition, long deviceNameInputSize) = context.Request.GetBufferType0x21();
|
|
(long deviceNameOutputPosition, long deviceNameOutputSize) = context.Request.GetBufferType0x22();
|
|
|
|
uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
|
|
|
|
string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, deviceNameInputSize);
|
|
|
|
ResultCode resultCode = _impl.OpenAudioIn(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
|
|
|
|
if (resultCode == ResultCode.Success)
|
|
{
|
|
context.ResponseData.WriteStruct(outputConfiguration);
|
|
|
|
byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
|
|
|
|
context.Memory.Write((ulong)deviceNameOutputPosition, outputDeviceNameRaw);
|
|
MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + outputDeviceNameRaw.Length, AudioInNameSize - outputDeviceNameRaw.Length);
|
|
|
|
MakeObject(context, new AudioInServer(obj));
|
|
}
|
|
|
|
return resultCode;
|
|
}
|
|
|
|
[Command(4)] // 3.0.0+
|
|
// ListAudioInsAutoFiltered() -> (u32, buffer<bytes, 0x22>)
|
|
public ResultCode ListAudioInsAutoFiltered(ServiceCtx context)
|
|
{
|
|
string[] deviceNames = _impl.ListAudioIns(true);
|
|
|
|
(long position, long size) = context.Request.GetBufferType0x22();
|
|
|
|
long basePosition = position;
|
|
|
|
int count = 0;
|
|
|
|
foreach (string name in deviceNames)
|
|
{
|
|
byte[] buffer = Encoding.ASCII.GetBytes(name);
|
|
|
|
if ((position - basePosition) + buffer.Length > size)
|
|
{
|
|
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
|
|
|
|
break;
|
|
}
|
|
|
|
context.Memory.Write((ulong)position, buffer);
|
|
MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioInNameSize - buffer.Length);
|
|
|
|
position += AudioInNameSize;
|
|
count++;
|
|
}
|
|
|
|
context.ResponseData.Write(count);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(5)] // 5.0.0+
|
|
// OpenAudioInProtocolSpecified(b64 protocol_specified_related, AudioInInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process>, buffer<bytes, 5> name)
|
|
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioIn>, buffer<bytes, 6> name)
|
|
public ResultCode OpenAudioInProtocolSpecified(ServiceCtx context)
|
|
{
|
|
// NOTE: We always assume that only the default device will be plugged (we never report any USB Audio Class type devices).
|
|
bool protocolSpecifiedRelated = context.RequestData.ReadUInt64() == 1;
|
|
|
|
AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
|
|
ulong appletResourceUserId = context.RequestData.ReadUInt64();
|
|
|
|
long deviceNameInputPosition = context.Request.SendBuff[0].Position;
|
|
long deviceNameInputSize = context.Request.SendBuff[0].Size;
|
|
|
|
long deviceNameOutputPosition = context.Request.ReceiveBuff[0].Position;
|
|
long deviceNameOutputSize = context.Request.ReceiveBuff[0].Size;
|
|
|
|
uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
|
|
|
|
string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, deviceNameInputSize);
|
|
|
|
ResultCode resultCode = _impl.OpenAudioIn(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
|
|
|
|
if (resultCode == ResultCode.Success)
|
|
{
|
|
context.ResponseData.WriteStruct(outputConfiguration);
|
|
|
|
byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
|
|
|
|
context.Memory.Write((ulong)deviceNameOutputPosition, outputDeviceNameRaw);
|
|
MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + outputDeviceNameRaw.Length, AudioInNameSize - outputDeviceNameRaw.Length);
|
|
|
|
MakeObject(context, new AudioInServer(obj));
|
|
}
|
|
|
|
return resultCode;
|
|
}
|
|
}
|
|
}
|