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Ryujinx/Ryujinx.Audio/Renderer/Parameter/MemoryPoolInParameter.cs
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00

33 lines
854 B
C#

using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a memory pool.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MemoryPoolInParameter
{
/// <summary>
/// The CPU address used by the memory pool.
/// </summary>
public CpuAddress CpuAddress;
/// <summary>
/// The size used by the memory pool.
/// </summary>
public ulong Size;
/// <summary>
/// The target state the user wants.
/// </summary>
public MemoryPoolUserState State;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved[3];
}
}