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Ryujinx/Ryujinx.HLE/HOS/Services/Ns/IApplicationManagerInterface.cs
Ac_K 4c2d9ff3ff
HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00

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C#

using LibHac.Ns;
using Ryujinx.Common.Utilities;
using System;
namespace Ryujinx.HLE.HOS.Services.Ns
{
[Service("ns:am")]
class IApplicationManagerInterface : IpcService
{
public IApplicationManagerInterface(ServiceCtx context) { }
[CommandHipc(400)]
// GetApplicationControlData(u8, u64) -> (unknown<4>, buffer<unknown, 6>)
public ResultCode GetApplicationControlData(ServiceCtx context)
{
byte source = (byte)context.RequestData.ReadInt64();
ulong titleId = context.RequestData.ReadUInt64();
ulong position = context.Request.ReceiveBuff[0].Position;
ApplicationControlProperty nacp = context.Device.Processes.ActiveApplication.ApplicationControlProperties;
context.Memory.Write(position, SpanHelpers.AsByteSpan(ref nacp).ToArray());
return ResultCode.Success;
}
}
}