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Ryujinx/Ryujinx.Graphics.Shader/Decoders
gdkchan 3cb1fa0e85
Implement texture buffers (#1152)
* Implement texture buffers

* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
..
AtomicOp.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
BarrierLevel.cs Address PR feedback 2020-01-09 02:13:00 +01:00
BarrierMode.cs Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
BitfieldExtensions.cs
Block.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Condition.cs
ConditionalOperation.cs
Decoder.cs Move the OpActivator to OpCodeTable class for improve performance (#1001) 2020-03-29 19:52:56 +11:00
DecoderHelper.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
FPHalfSwizzle.cs
FPMultiplyScale.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
FPType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
ImageComponents.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
ImageDimensions.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
IntegerCondition.cs
IntegerHalfPart.cs
IntegerShift.cs
IntegerSize.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
IntegerType.cs
InterpolationMode.cs
IOpCode.cs
IOpCodeAlu.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
IOpCodeCbuf.cs
IOpCodeFArith.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
IOpCodeHfma.cs
IOpCodeImm.cs
IOpCodeImmF.cs
IOpCodeLop.cs
IOpCodePredicate39.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
IOpCodeRa.cs
IOpCodeRc.cs
IOpCodeRd.cs
IOpCodeReg.cs
IOpCodeRegCbuf.cs
IOpCodeTexture.cs Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
IOpCodeTld4.cs Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
LogicalOperation.cs
MufuOperation.cs
OpCode.cs
OpCodeAlu.cs
OpCodeAluCbuf.cs
OpCodeAluImm.cs
OpCodeAluImm2x10.cs
OpCodeAluImm32.cs
OpCodeAluReg.cs
OpCodeAluRegCbuf.cs
OpCodeAtom.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
OpCodeAttribute.cs
OpCodeBarrier.cs Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
OpCodeBranch.cs Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
OpCodeBranchIndir.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeBranchPop.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeDArithImm.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
OpCodeExit.cs
OpCodeFArith.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeFArithCbuf.cs
OpCodeFArithImm.cs
OpCodeFArithImm32.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeFArithReg.cs
OpCodeFArithRegCbuf.cs
OpCodeFsetImm.cs
OpCodeHfma.cs
OpCodeHfmaCbuf.cs
OpCodeHfmaImm2x10.cs
OpCodeHfmaImm32.cs
OpCodeHfmaReg.cs
OpCodeHfmaRegCbuf.cs
OpCodeHsetImm2x10.cs
OpCodeImage.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
OpCodeIpa.cs
OpCodeLdc.cs Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
OpCodeLop.cs
OpCodeLopCbuf.cs
OpCodeLopImm.cs
OpCodeLopImm32.cs
OpCodeLopReg.cs
OpCodeMemory.cs Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
OpCodeMemoryBarrier.cs Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
OpCodePset.cs Add PSET shader instruction 2020-01-09 02:13:00 +01:00
OpCodePush.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
OpCodeRed.cs Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
OpCodeSet.cs
OpCodeSetCbuf.cs
OpCodeSetImm.cs
OpCodeSetReg.cs
OpCodeShuffle.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeTable.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
OpCodeTex.cs
OpCodeTexB.cs
OpCodeTexs.cs
OpCodeTexture.cs Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
OpCodeTextureScalar.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeTld.cs
OpCodeTld4.cs Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
OpCodeTld4B.cs Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
OpCodeTld4s.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeTlds.cs
OpCodeTxd.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
OpCodeVideo.cs Implement VMNMX shader instruction (#1032) 2020-03-25 15:49:10 +01:00
OpCodeVote.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ReductionType.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
Register.cs
RegisterConsts.cs
RegisterType.cs
RoundingMode.cs
ShuffleType.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
SystemRegister.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
TexelLoadTarget.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
TextureDimensions.cs
TextureGatherOffset.cs
TextureLodMode.cs
TextureProperty.cs
TextureTarget.cs
VideoPostOp.cs Implement VMNMX shader instruction (#1032) 2020-03-25 15:49:10 +01:00
VideoType.cs Implement VMNMX shader instruction (#1032) 2020-03-25 15:49:10 +01:00
VoteOp.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
XmadCMode.cs