mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-11 10:06:40 +00:00
f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
159 lines
4.1 KiB
C#
159 lines
4.1 KiB
C#
using LibHac.FsSystem;
|
|
using Ryujinx.Audio;
|
|
using Ryujinx.Configuration;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu;
|
|
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.HLE.FileSystem.Content;
|
|
using Ryujinx.HLE.HOS;
|
|
using Ryujinx.HLE.HOS.Services;
|
|
using Ryujinx.HLE.HOS.Services.Hid;
|
|
using Ryujinx.HLE.HOS.SystemState;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE
|
|
{
|
|
public class Switch : IDisposable
|
|
{
|
|
public IAalOutput AudioOut { get; private set; }
|
|
|
|
internal MemoryBlock Memory { get; private set; }
|
|
|
|
public GpuContext Gpu { get; private set; }
|
|
|
|
public VirtualFileSystem FileSystem { get; private set; }
|
|
|
|
public Horizon System { get; private set; }
|
|
|
|
public PerformanceStatistics Statistics { get; private set; }
|
|
|
|
public Hid Hid { get; private set; }
|
|
|
|
public bool EnableDeviceVsync { get; set; } = true;
|
|
|
|
public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, IRenderer renderer, IAalOutput audioOut)
|
|
{
|
|
if (renderer == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(renderer));
|
|
}
|
|
|
|
if (audioOut == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(audioOut));
|
|
}
|
|
|
|
AudioOut = audioOut;
|
|
|
|
Memory = new MemoryBlock(1UL << 32);
|
|
|
|
Gpu = new GpuContext(renderer);
|
|
|
|
FileSystem = fileSystem;
|
|
|
|
System = new Horizon(this, contentManager);
|
|
|
|
Statistics = new PerformanceStatistics();
|
|
|
|
Hid = new Hid(this, System.HidBaseAddress);
|
|
Hid.InitDevices();
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
System.State.SetLanguage((SystemLanguage)ConfigurationState.Instance.System.Language.Value);
|
|
|
|
System.State.SetRegion((SystemRegion)ConfigurationState.Instance.System.Region.Value);
|
|
|
|
EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
|
|
|
|
System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode;
|
|
|
|
if (ConfigurationState.Instance.System.EnableMulticoreScheduling)
|
|
{
|
|
System.EnableMultiCoreScheduling();
|
|
}
|
|
|
|
System.FsIntegrityCheckLevel = GetIntigrityCheckLevel();
|
|
|
|
System.GlobalAccessLogMode = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
|
|
|
|
ServiceConfiguration.IgnoreMissingServices = ConfigurationState.Instance.System.IgnoreMissingServices;
|
|
}
|
|
|
|
public static IntegrityCheckLevel GetIntigrityCheckLevel()
|
|
{
|
|
return ConfigurationState.Instance.System.EnableFsIntegrityChecks
|
|
? IntegrityCheckLevel.ErrorOnInvalid
|
|
: IntegrityCheckLevel.None;
|
|
}
|
|
|
|
public void LoadCart(string exeFsDir, string romFsFile = null)
|
|
{
|
|
System.LoadCart(exeFsDir, romFsFile);
|
|
}
|
|
|
|
public void LoadXci(string xciFile)
|
|
{
|
|
System.LoadXci(xciFile);
|
|
}
|
|
|
|
public void LoadNca(string ncaFile)
|
|
{
|
|
System.LoadNca(ncaFile);
|
|
}
|
|
|
|
public void LoadNsp(string nspFile)
|
|
{
|
|
System.LoadNsp(nspFile);
|
|
}
|
|
|
|
public void LoadProgram(string fileName)
|
|
{
|
|
System.LoadProgram(fileName);
|
|
}
|
|
|
|
public bool WaitFifo()
|
|
{
|
|
return Gpu.DmaPusher.WaitForCommands();
|
|
}
|
|
|
|
public void ProcessFrame()
|
|
{
|
|
Gpu.DmaPusher.DispatchCalls();
|
|
}
|
|
|
|
public void PresentFrame(Action swapBuffersCallback)
|
|
{
|
|
Gpu.Window.Present(swapBuffersCallback);
|
|
}
|
|
|
|
internal void Unload()
|
|
{
|
|
FileSystem.Unload();
|
|
|
|
Memory.Dispose();
|
|
}
|
|
|
|
public void DisposeGpu()
|
|
{
|
|
Gpu.Dispose();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
System.Dispose();
|
|
AudioOut.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|