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Ryujinx/Ryujinx.Graphics.Host1x/Host1xDevice.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

123 lines
3.5 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Synchronization;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.Host1x
{
public sealed class Host1xDevice : IDisposable
{
private readonly SyncptIncrManager _syncptIncrMgr;
private readonly AsyncWorkQueue<int[]> _commandQueue;
private readonly Devices _devices = new Devices();
public Host1xClass Class { get; }
private IDeviceState _device;
private int _count;
private int _offset;
private int _mask;
private bool _incrementing;
public Host1xDevice(SynchronizationManager syncMgr)
{
_syncptIncrMgr = new SyncptIncrManager(syncMgr);
_commandQueue = new AsyncWorkQueue<int[]>(Process, "Ryujinx.Host1xProcessor");
Class = new Host1xClass(syncMgr);
_devices.RegisterDevice(ClassId.Host1x, Class);
}
public void RegisterDevice(ClassId classId, IDeviceState device)
{
var thi = new ThiDevice(classId, device ?? throw new ArgumentNullException(nameof(device)), _syncptIncrMgr);
_devices.RegisterDevice(classId, thi);
}
public void Submit(ReadOnlySpan<int> commandBuffer)
{
_commandQueue.Add(commandBuffer.ToArray());
}
private void Process(int[] commandBuffer)
{
for (int index = 0; index < commandBuffer.Length; index++)
{
Step(commandBuffer[index]);
}
}
private void Step(int value)
{
if (_mask != 0)
{
int lbs = BitOperations.TrailingZeroCount(_mask);
_mask &= ~(1 << lbs);
DeviceWrite(_offset + lbs, value);
return;
}
else if (_count != 0)
{
_count--;
DeviceWrite(_offset, value);
if (_incrementing)
{
_offset++;
}
return;
}
OpCode opCode = (OpCode)((value >> 28) & 0xf);
switch (opCode)
{
case OpCode.SetClass:
_mask = value & 0x3f;
ClassId classId = (ClassId)((value >> 6) & 0x3ff);
_offset = (value >> 16) & 0xfff;
_device = _devices.GetDevice(classId);
break;
case OpCode.Incr:
case OpCode.NonIncr:
_count = value & 0xffff;
_offset = (value >> 16) & 0xfff;
_incrementing = opCode == OpCode.Incr;
break;
case OpCode.Mask:
_mask = value & 0xffff;
_offset = (value >> 16) & 0xfff;
break;
case OpCode.Imm:
int data = value & 0xfff;
_offset = (value >> 16) & 0xfff;
DeviceWrite(_offset, data);
break;
default:
Logger.PrintError(LogClass.Host1x, $"Unsupported opcode \"{opCode}\".");
break;
}
}
private void DeviceWrite(int offset, int data)
{
_device?.Write(offset * 4, data);
}
public void Dispose()
{
_commandQueue.Dispose();
_devices.Dispose();
}
}
}