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Ryujinx/Ryujinx.Graphics.Vic/VicRegisters.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

47 lines
1.5 KiB
C#

using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Vic
{
struct PlaneOffsets
{
public uint LumaOffset;
public uint ChromaUOffset;
public uint ChromaVOffset;
}
struct VicRegisters
{
public Array64<uint> Reserved0;
public uint Nop;
public Array15<uint> Reserved104;
public uint PmTrigger;
public Array47<uint> Reserved144;
public uint SetApplicationID;
public uint SetWatchdogTimer;
public Array14<uint> Reserved208;
public uint SemaphoreA;
public uint SemaphoreB;
public uint SemaphoreC;
public uint CtxSaveArea;
public uint CtxSwitch;
public Array43<uint> Reserved254;
public uint Execute;
public uint SemaphoreD;
public Array62<uint> Reserved308;
public Array8<Array8<PlaneOffsets>> SetSurfacexSlotx;
public uint SetPictureIndex;
public uint SetControlParams;
public uint SetConfigStructOffset;
public uint SetFilterStructOffset;
public uint SetPaletteOffset;
public uint SetHistOffset;
public uint SetContextId;
public uint SetFceUcodeSize;
public PlaneOffsets SetOutputSurface;
public uint SetFceUcodeOffset;
public Array4<uint> Reserved730;
public Array8<uint> SetSlotContextId;
public Array8<uint> SetCompTagBufferOffset;
public Array8<uint> SetHistoryBufferOffset;
}
}