..
Optimizations
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG ( #3897 )
2022-11-25 14:39:03 +00:00
AggregateType.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
AttributeConsts.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
AttributeInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ControlFlowGraph.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
EmitterContextInsts.cs
Implement remaining shader double-precision instructions ( #2845 )
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
FunctionMatch.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
GlobalMemory.cs
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
2021-10-18 20:24:15 -03:00
RegisterUsage.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Rewriter.cs
Allow SNorm buffer texture formats on Vulkan ( #3957 )
2022-12-04 15:36:03 -03:00
ShaderConfig.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ShaderHeader.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Ssa.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ( #3012 )
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Translator.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TranslatorContext.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00