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Ryujinx/Ryujinx.Graphics.Vulkan/DisposableFramebuffer.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

25 lines
595 B
C#

using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct DisposableFramebuffer : IDisposable
{
private readonly Vk _api;
private readonly Device _device;
public Framebuffer Value { get; }
public DisposableFramebuffer(Vk api, Device device, Framebuffer framebuffer)
{
_api = api;
_device = device;
Value = framebuffer;
}
public void Dispose()
{
_api.DestroyFramebuffer(_device, Value, Span<AllocationCallbacks>.Empty);
}
}
}