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ChangeBufferStrideShaderSource.comp
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Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
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2022-09-08 20:30:19 -03:00 |
ColorBlitClearAlphaFragmentShaderSource.frag
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ColorBlitFragmentShaderSource.frag
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ColorBlitMsFragmentShaderSource.frag
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Support safe blit on non-2D textures (#4374)
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2023-02-07 13:55:59 -03:00 |
ColorBlitVertexShaderSource.vert
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ColorClearFFragmentShaderSource.frag
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
ColorClearSIFragmentShaderSource.frag
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
ColorClearUIFragmentShaderSource.frag
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
ColorClearVertexShaderSource.vert
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ColorCopyShorteningComputeShaderSource.comp
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Add copy dependency for some incompatible texture formats (#4380)
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2023-02-21 19:21:57 -03:00 |
ColorCopyToNonMsComputeShaderSource.comp
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Implement non-MS to MS copies with draws (#3958)
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2022-12-04 15:07:11 -03:00 |
ColorCopyWideningComputeShaderSource.comp
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Add copy dependency for some incompatible texture formats (#4380)
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2023-02-21 19:21:57 -03:00 |
ColorDrawToMsFragmentShaderSource.frag
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Implement non-MS to MS copies with draws (#3958)
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2022-12-04 15:07:11 -03:00 |
ColorDrawToMsVertexShaderSource.vert
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Implement non-MS to MS copies with draws (#3958)
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2022-12-04 15:07:11 -03:00 |
ConvertIndexBufferShaderSource.comp
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
ConvertIndirectDataShaderSource.comp
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
DepthBlitFragmentShaderSource.frag
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Implement safe depth-stencil blit using stencil export extension (#4356)
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2023-02-06 00:19:31 -03:00 |
DepthBlitMsFragmentShaderSource.frag
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Support safe blit on non-2D textures (#4374)
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2023-02-07 13:55:59 -03:00 |
DepthDrawToMsFragmentShaderSource.frag
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
DepthDrawToNonMsFragmentShaderSource.frag
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
ShaderBinaries.cs
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
StencilBlitFragmentShaderSource.frag
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Implement safe depth-stencil blit using stencil export extension (#4356)
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2023-02-06 00:19:31 -03:00 |
StencilBlitMsFragmentShaderSource.frag
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Support safe blit on non-2D textures (#4374)
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2023-02-07 13:55:59 -03:00 |
StencilDrawToMsFragmentShaderSource.frag
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |
StencilDrawToNonMsFragmentShaderSource.frag
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Support copy between multisample and non-multisample depth textures (#4676)
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2023-04-17 08:13:53 +00:00 |