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Ryujinx/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
Ac_K 4e430760b4 Implement NPDM files parser (#169)
* Implement NPDM files parser

(Currently not used in Ryujinx)

* Add credits

* Add Swap32

* Update Npdm.cs

* Update ACI0.cs

* Update ACID.cs

* Update Npdm.cs

* Update EndianSwap.cs

* Update ACI0.cs

* Update ACID.cs

* Update KernelAccessControl.cs

* Update NpdmInfo.cs

* Update ServiceAccessControl.cs

* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00

36 lines
1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Ryujinx.HLE.Loaders.Npdm
{
public class ServiceAccessControl
{
public List<(string, bool)> Services = new List<(string, bool)>();
public ServiceAccessControl(Stream ServiceAccessControlStream, int Offset, int Size)
{
ServiceAccessControlStream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(ServiceAccessControlStream);
int ByteReaded = 0;
while (ByteReaded != Size)
{
byte ControlByte = Reader.ReadByte();
if (ControlByte == 0x00) break;
int Length = ((ControlByte & 0x07)) + 1;
bool RegisterAllowed = ((ControlByte & 0x80) != 0);
Services.Add((Encoding.ASCII.GetString(Reader.ReadBytes(Length), 0, Length), RegisterAllowed));
ByteReaded += Length + 1;
}
}
}
}