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Ryujinx/Ryujinx.Graphics.Shader/Decoders/Condition.cs
2020-01-09 02:13:00 +01:00

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1.3 KiB
C#

namespace Ryujinx.Graphics.Shader.Decoders
{
enum Condition
{
Less = 1 << 0,
Equal = 1 << 1,
Greater = 1 << 2,
Nan = 1 << 3,
Unsigned = 1 << 4,
Never = 0,
LessOrEqual = Less | Equal,
NotEqual = Less | Greater,
GreaterOrEqual = Greater | Equal,
Number = Greater | Equal | Less,
LessUnordered = Less | Nan,
EqualUnordered = Equal | Nan,
LessOrEqualUnordered = LessOrEqual | Nan,
GreaterUnordered = Greater | Nan,
NotEqualUnordered = NotEqual | Nan,
GreaterOrEqualUnordered = GreaterOrEqual | Nan,
Always = 0xf,
Off = Unsigned | Never,
Lower = Unsigned | Less,
Sff = Unsigned | Equal,
LowerOrSame = Unsigned | LessOrEqual,
Higher = Unsigned | Greater,
Sft = Unsigned | NotEqual,
HigherOrSame = Unsigned | GreaterOrEqual,
Oft = Unsigned | Always,
CsmTa = 0x18,
CsmTr = 0x19,
CsmMx = 0x1a,
FcsmTa = 0x1b,
FcsmTr = 0x1c,
FcsmMx = 0x1d,
Rle = 0x1e,
Rgt = 0x1f
}
}