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Ryujinx/Ryujinx.Graphics.GAL
2020-02-02 10:19:46 +11:00
..
AddressMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendFactor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BufferRange.cs
Capabilities.cs Address PR feedback 2020-01-09 02:13:00 +01:00
ColorF.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
CounterType.cs
DepthMode.cs Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthStencilState.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Extents2D.cs
Face.cs
Format.cs Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
FrontFace.cs
IBuffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
ImageCrop.cs
IndexType.cs
IPipeline.cs Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
IProgram.cs
IRenderer.cs Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
ISampler.cs
IShader.cs
ITexture.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
IWindow.cs Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
MagFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MinFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
SamplerCreateInfo.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SwizzleComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Target.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs Address PR feedback 2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Address PR feedback 2020-01-09 02:13:00 +01:00
VertexBufferDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Viewport.cs
ViewportSwizzle.cs