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Ryujinx/Ryujinx.Graphics.Gpu/State
2020-01-09 02:13:00 +01:00
..
BlendState.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendStateCommon.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Boolean32.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
ClearColors.cs Initial work 2020-01-09 02:13:00 +01:00
Condition.cs Initial work 2020-01-09 02:13:00 +01:00
ConditionState.cs Initial work 2020-01-09 02:13:00 +01:00
CopyBufferParams.cs Initial work 2020-01-09 02:13:00 +01:00
CopyBufferSwizzle.cs Initial work 2020-01-09 02:13:00 +01:00
CopyBufferTexture.cs Initial work 2020-01-09 02:13:00 +01:00
CopyRegion.cs Initial work 2020-01-09 02:13:00 +01:00
CopyTexture.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
CopyTextureControl.cs Initial work 2020-01-09 02:13:00 +01:00
DepthBiasState.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
FaceState.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
GpuState.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
GpuStateTable.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
GpuVa.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
IndexBufferState.cs Initial work 2020-01-09 02:13:00 +01:00
Inline2MemoryParams.cs Initial work 2020-01-09 02:13:00 +01:00
MemoryLayout.cs Initial work 2020-01-09 02:13:00 +01:00
MethodOffset.cs Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
PoolState.cs Initial work 2020-01-09 02:13:00 +01:00
PrimitiveRestartState.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs Initial work 2020-01-09 02:13:00 +01:00
ReportCounterType.cs Initial work 2020-01-09 02:13:00 +01:00
ReportMode.cs Initial work 2020-01-09 02:13:00 +01:00
ReportState.cs Initial work 2020-01-09 02:13:00 +01:00
ResetCounterType.cs Initial work 2020-01-09 02:13:00 +01:00
RtColorMask.cs Initial work 2020-01-09 02:13:00 +01:00
RtColorState.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
RtControl.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
RtDepthStencilState.cs Initial work 2020-01-09 02:13:00 +01:00
RtFormat.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
SamplerIndex.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
ShaderState.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
ShaderType.cs Initial work 2020-01-09 02:13:00 +01:00
Size3D.cs Initial work 2020-01-09 02:13:00 +01:00
StateWriteFlags.cs Initial work 2020-01-09 02:13:00 +01:00
StencilBackMasks.cs Initial work 2020-01-09 02:13:00 +01:00
StencilBackTestState.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilTestState.cs Some code cleanup 2020-01-09 02:13:00 +01:00
UniformBufferState.cs Initial work 2020-01-09 02:13:00 +01:00
VertexAttribState.cs Initial work 2020-01-09 02:13:00 +01:00
VertexBufferDrawState.cs Initial work 2020-01-09 02:13:00 +01:00
VertexBufferState.cs Initial work 2020-01-09 02:13:00 +01:00
ViewportExtents.cs Initial work 2020-01-09 02:13:00 +01:00
ViewportTransform.cs Initial work 2020-01-09 02:13:00 +01:00