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https://github.com/Ryujinx/Ryujinx.git
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7344dee475
* account: Adds Account Manager In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made: - Adds a "default profile values" which were the old hardcoded ones. - The image profile is moved to the Account service folder. - The hardcoded UserId for the savedata is now using the `AccountManager` last opened one. - The DeviceId in Mii service is changed to the right value (checked by REd sys:set call). * Fix csproj * Addresses gdkchan's comments * Fix UserProfile fields * Fix mii GetDeviceId() * Update Ryujinx.HLE.csproj
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using Ryujinx.HLE.Utilities;
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using System;
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using System.Buffers.Binary;
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namespace Ryujinx.HLE.HOS.Services.Mii
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{
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static class Helper
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{
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public static ushort CalculateCrc16BE(ReadOnlySpan<byte> data, int crc = 0)
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{
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const ushort poly = 0x1021;
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for (int i = 0; i < data.Length; i++)
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{
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crc ^= data[i] << 8;
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for (int j = 0; j < 8; j++)
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{
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crc <<= 1;
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if ((crc & 0x10000) != 0)
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{
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crc = (crc ^ poly) & 0xFFFF;
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}
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}
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}
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return BinaryPrimitives.ReverseEndianness((ushort)crc);
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}
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public static UInt128 GetDeviceId()
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{
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// FIXME: call set:sys GetMiiAuthorId
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return new UInt128(0, 1);
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}
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public static ReadOnlySpan<byte> Ver3FacelineColorTable => new byte[] { 0, 1, 2, 3, 4, 5 };
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public static ReadOnlySpan<byte> Ver3HairColorTable => new byte[] { 8, 1, 2, 3, 4, 5, 6, 7 };
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public static ReadOnlySpan<byte> Ver3EyeColorTable => new byte[] { 8, 9, 10, 11, 12, 13 };
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public static ReadOnlySpan<byte> Ver3MouthColorTable => new byte[] { 19, 20, 21, 22, 23 };
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public static ReadOnlySpan<byte> Ver3GlassColorTable => new byte[] { 8, 14, 15, 16, 17, 18, 0 };
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}
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}
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