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Compute
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Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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2021-07-07 20:56:06 -03:00 |
Dma
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Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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2021-07-07 20:56:06 -03:00 |
GPFifo
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Flush UBO updates more frequently (#2407)
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2021-07-07 21:20:52 -03:00 |
InlineToMemory
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Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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2021-07-07 20:56:06 -03:00 |
MME
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Twod
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Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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2021-07-07 20:56:06 -03:00 |
ConditionalRenderEnabled.cs
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Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
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2020-09-24 09:48:34 +10:00 |
IbStreamer.cs
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Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
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2020-09-24 09:48:34 +10:00 |
Inline2Memory.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
MethodClear.cs
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Initial support for GPU channels (#2372)
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2021-06-24 01:51:41 +02:00 |
MethodConditionalRendering.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
MethodDraw.cs
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Initial support for GPU channels (#2372)
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2021-06-24 01:51:41 +02:00 |
MethodFirmware.cs
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MethodIncrementSyncpoint.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
MethodReport.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
MethodResetCounter.cs
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Methods.cs
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Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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2021-07-07 20:56:06 -03:00 |
MethodUniformBufferBind.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
MethodUniformBufferUpdate.cs
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Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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2021-07-07 20:56:06 -03:00 |
MmeShadowScratch.cs
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Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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2021-07-07 20:56:06 -03:00 |
ShaderTexture.cs
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Fix image binding format (#1625)
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2020-10-20 19:03:20 -03:00 |