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Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 9948a7be53
Support constant attributes (with a value of zero) (#1066)
* Support constant attributes (with a value of zero)

* Remove extra line
2020-03-30 13:11:24 +11:00
..
Compute.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Inline2Memory.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
MethodClear.cs Implement GPU scissors (#1058) 2020-03-29 14:02:58 +11:00
MethodCopyBuffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
MethodCopyTexture.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
MethodDraw.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodReport.cs Address PR feedback 2020-01-09 02:13:00 +01:00
MethodResetCounter.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
Methods.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
MethodUniformBufferBind.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00