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3b531de670
* Implement mii:u and mii:e entirely Co-authored-by: AcK77 <Acoustik666@gmail.com> This commit implement the mii service accurately. This is based on Ac_k work but was polished and updated to 7.x. Please note that the following calls are partially implemented: - Convert: Used to convert from old console format (Wii/Wii U/3ds) - Import and Export: this is shouldn't be accesible in production mode. * Remove some debug leftovers * Make it possible to load an arbitrary mii database from a Switch * Address gdk's comments * Reduce visibility of all the Mii code * Address Ac_K's comments * Remove the StructLayout of DatabaseSessionMetadata * Add a missing line return in DatabaseSessionMetadata * Misc fixes and style changes * Fix some issues from last commit * Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch) * MountCounter should only be incremented when no error is reported * Fix FixDatabase Co-authored-by: Alex Barney <thealexbarney@gmail.com>
32 lines
No EOL
954 B
C#
32 lines
No EOL
954 B
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Services.Mii.StaticService;
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using Ryujinx.HLE.HOS.Services.Mii.Types;
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namespace Ryujinx.HLE.HOS.Services.Mii
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{
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[Service("mii:e", true)]
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[Service("mii:u", false)]
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class IStaticService : IpcService
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{
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private DatabaseImpl _databaseImpl;
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private bool _isSystem;
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public IStaticService(ServiceCtx context, bool isSystem)
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{
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_isSystem = isSystem;
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_databaseImpl = DatabaseImpl.Instance;
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}
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[Command(0)]
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// GetDatabaseService(u32 mii_key_code) -> object<nn::mii::detail::IDatabaseService>
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public ResultCode GetDatabaseService(ServiceCtx context)
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{
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SpecialMiiKeyCode miiKeyCode = context.RequestData.ReadStruct<SpecialMiiKeyCode>();
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MakeObject(context, new DatabaseServiceImpl(_databaseImpl, _isSystem, miiKeyCode));
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return ResultCode.Success;
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}
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}
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} |