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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 5fdc46ac7f
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
* Vulkan: Fix vertex position Z conversion with geometry shader passthrough

* Shader cache version bump
2022-10-21 04:48:21 +00:00
..
Engine GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
Image Fix disposed textures being updated on TextureBindingsManager (#3750) 2022-10-09 15:23:52 -03:00
Memory Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Shader Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) 2022-10-21 04:48:21 +00:00
Synchronization When waiting on CPU, do not return a time out error from EventWait (#2780) 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannel.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
GpuContext.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
GraphicsConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Window.cs Allow Surface Flinger frame enqueue after process has exited (#3733) 2022-10-02 21:50:03 +00:00