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Ryujinx/Ryujinx.Graphics.Device
gdkchan f4f496cb48
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
2021-09-29 00:43:40 +02:00
..
DeviceState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IDeviceState.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
IDeviceStateWithContext.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00
RwCallback.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Device.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
SizeCalculator.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00