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Ryujinx/Ryujinx.HLE/HOS/IdDictionary.cs
gdkchan 521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00

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1.5 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS
{
class IdDictionary
{
private ConcurrentDictionary<int, object> Objs;
public IdDictionary()
{
Objs = new ConcurrentDictionary<int, object>();
}
public bool Add(int Id, object Data)
{
return Objs.TryAdd(Id, Data);
}
public int Add(object Data)
{
for (int Id = 1; Id < int.MaxValue; Id++)
{
if (Objs.TryAdd(Id, Data))
{
return Id;
}
}
throw new InvalidOperationException();
}
public object GetData(int Id)
{
if (Objs.TryGetValue(Id, out object Data))
{
return Data;
}
return null;
}
public T GetData<T>(int Id)
{
if (Objs.TryGetValue(Id, out object Data) && Data is T)
{
return (T)Data;
}
return default(T);
}
public object Delete(int Id)
{
if (Objs.TryRemove(Id, out object Obj))
{
return Obj;
}
return null;
}
public ICollection<object> Clear()
{
ICollection<object> Values = Objs.Values;
Objs.Clear();
return Values;
}
}
}