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Ryujinx/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

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C#

using Ryujinx.Common.Memory;
using System;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for behaviour.
/// </summary>
/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourErrorInfoOutStatus
{
/// <summary>
/// The reported errors.
/// </summary>
public Array10<ErrorInfo> ErrorInfos;
/// <summary>
/// The amount of error that got reported.
/// </summary>
public uint ErrorInfosCount;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved[3];
}
}