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Ryujinx/Ryujinx.Graphics.Vulkan
gdkchan 923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
..
Queries
Shaders Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Auto.cs
BackgroundResources.cs
BitMap.cs
BufferHolder.cs
BufferManager.cs
BufferState.cs
BufferUsageBitmap.cs
CacheByRange.cs
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
DisposableSampler.cs
EnumConversion.cs
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
FormatConverter.cs
FormatTable.cs Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
FramebufferParams.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
HardwareCapabilities.cs
HashTableSlim.cs
HelperShader.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
IdList.cs
ImageWindow.cs Avalonia - Couple fixes and improvements to vulkan (#3483) 2022-08-16 16:32:37 +00:00
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
MultiFenceHolder.cs
NativeArray.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs
PipelineBase.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
PipelineConverter.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
PipelineDynamicState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
PipelineFull.cs Implement HLE macros for render target clears (#3528) 2022-08-04 21:30:08 +00:00
PipelineHelperShader.cs
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
PipelineState.cs
PipelineUid.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Ryujinx.Graphics.Vulkan.csproj
SamplerHolder.cs
SemaphoreHolder.cs
Shader.cs Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
ShaderCollection.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
StagingBuffer.cs
SyncManager.cs
TextureBuffer.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
TextureCopy.cs
TextureStorage.cs
TextureView.cs Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
Vendor.cs
VulkanConfiguration.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
VulkanException.cs
VulkanInitialization.cs
VulkanRenderer.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
Window.cs Avalonia - Couple fixes and improvements to vulkan (#3483) 2022-08-16 16:32:37 +00:00
WindowBase.cs Avalonia - Couple fixes and improvements to vulkan (#3483) 2022-08-16 16:32:37 +00:00