1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-09-23 07:23:59 +01:00
Ryujinx/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00

201 lines
7.6 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using System;
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureHelper
{
public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
{
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
Width = (Width + AlignMask) & ~AlignMask;
switch (Texture.Swizzle)
{
case TextureSwizzle._1dBuffer:
case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Texture.Pitch, Bpp);
case TextureSwizzle.BlockLinear:
case TextureSwizzle.BlockLinearColorKey:
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
}
throw new NotImplementedException(Texture.Swizzle.ToString());
}
public static int GetTextureSize(GalImage Image)
{
switch (Image.Format)
{
case GalImageFormat.R32G32B32A32_SFLOAT:
case GalImageFormat.R32G32B32A32_SINT:
case GalImageFormat.R32G32B32A32_UINT:
return Image.Width * Image.Height * 16;
case GalImageFormat.R16G16B16A16_SFLOAT:
case GalImageFormat.R16G16B16A16_SINT:
case GalImageFormat.R16G16B16A16_SNORM:
case GalImageFormat.R16G16B16A16_UINT:
case GalImageFormat.R16G16B16A16_UNORM:
return Image.Width * Image.Height * 8;
case GalImageFormat.A8B8G8R8_SINT_PACK32:
case GalImageFormat.A8B8G8R8_SNORM_PACK32:
case GalImageFormat.A8B8G8R8_UINT_PACK32:
case GalImageFormat.A8B8G8R8_UNORM_PACK32:
case GalImageFormat.A8B8G8R8_SRGB_PACK32:
case GalImageFormat.A2B10G10R10_SINT_PACK32:
case GalImageFormat.A2B10G10R10_SNORM_PACK32:
case GalImageFormat.A2B10G10R10_UINT_PACK32:
case GalImageFormat.A2B10G10R10_UNORM_PACK32:
case GalImageFormat.R16G16_SFLOAT:
case GalImageFormat.R16G16_SINT:
case GalImageFormat.R16G16_SNORM:
case GalImageFormat.R16G16_UINT:
case GalImageFormat.R16G16_UNORM:
case GalImageFormat.R32_SFLOAT:
case GalImageFormat.R32_SINT:
case GalImageFormat.R32_UINT:
case GalImageFormat.D32_SFLOAT:
case GalImageFormat.B10G11R11_UFLOAT_PACK32:
case GalImageFormat.D24_UNORM_S8_UINT:
return Image.Width * Image.Height * 4;
case GalImageFormat.B4G4R4A4_UNORM_PACK16:
case GalImageFormat.A1R5G5B5_UNORM_PACK16:
case GalImageFormat.B5G6R5_UNORM_PACK16:
case GalImageFormat.R8G8_SINT:
case GalImageFormat.R8G8_SNORM:
case GalImageFormat.R8G8_UINT:
case GalImageFormat.R8G8_UNORM:
case GalImageFormat.R16_SFLOAT:
case GalImageFormat.R16_SINT:
case GalImageFormat.R16_SNORM:
case GalImageFormat.R16_UINT:
case GalImageFormat.R16_UNORM:
case GalImageFormat.D16_UNORM:
return Image.Width * Image.Height * 2;
case GalImageFormat.R8_SINT:
case GalImageFormat.R8_SNORM:
case GalImageFormat.R8_UINT:
case GalImageFormat.R8_UNORM:
return Image.Width * Image.Height;
case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
case GalImageFormat.BC4_SNORM_BLOCK:
case GalImageFormat.BC4_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
}
case GalImageFormat.BC6H_SFLOAT_BLOCK:
case GalImageFormat.BC6H_UFLOAT_BLOCK:
case GalImageFormat.BC7_UNORM_BLOCK:
case GalImageFormat.BC2_UNORM_BLOCK:
case GalImageFormat.BC3_UNORM_BLOCK:
case GalImageFormat.BC5_SNORM_BLOCK:
case GalImageFormat.BC5_UNORM_BLOCK:
case GalImageFormat.ASTC_4x4_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
}
case GalImageFormat.ASTC_5x5_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
}
case GalImageFormat.ASTC_6x6_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
}
case GalImageFormat.ASTC_8x8_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
}
case GalImageFormat.ASTC_10x10_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
}
case GalImageFormat.ASTC_12x12_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
}
case GalImageFormat.ASTC_5x4_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
}
case GalImageFormat.ASTC_6x5_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
}
case GalImageFormat.ASTC_8x6_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
}
case GalImageFormat.ASTC_10x8_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
}
case GalImageFormat.ASTC_12x10_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
}
case GalImageFormat.ASTC_8x5_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
}
case GalImageFormat.ASTC_10x5_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
}
case GalImageFormat.ASTC_10x6_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
}
}
throw new NotImplementedException("0x" + Image.Format.ToString("x2"));
}
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
{
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
return W * H * Bpb;
}
public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory,
long Position)
{
if (Memory is NvGpuVmm Vmm)
{
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
}
return ((AMemory)Memory, Position);
}
}
}