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* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition. Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile. * Remove unreachable code. * Add ulong conversion for offsets * Nit |
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.. | ||
Cache | ||
PTC | ||
ArmEmitterContext.cs | ||
Compiler.cs | ||
CompilerContext.cs | ||
CompilerOptions.cs | ||
ControlFlowGraph.cs | ||
DelegateHelper.cs | ||
DelegateInfo.cs | ||
Delegates.cs | ||
DispatcherFunction.cs | ||
Dominance.cs | ||
EmitterContext.cs | ||
GuestFunction.cs | ||
IntervalTree.cs | ||
RegisterToLocal.cs | ||
RegisterUsage.cs | ||
RejitRequest.cs | ||
SsaConstruction.cs | ||
SsaDeconstruction.cs | ||
TranslatedFunction.cs | ||
Translator.cs | ||
TranslatorCache.cs | ||
TranslatorQueue.cs | ||
TranslatorStubs.cs | ||
TranslatorTestMethods.cs |