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c532118d94
* Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
62 lines
No EOL
1.8 KiB
C#
62 lines
No EOL
1.8 KiB
C#
namespace Ryujinx.Graphics.GAL
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{
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public enum BlendFactor
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{
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Zero = 1,
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One,
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SrcColor,
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OneMinusSrcColor,
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SrcAlpha,
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OneMinusSrcAlpha,
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DstAlpha,
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OneMinusDstAlpha,
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DstColor,
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OneMinusDstColor,
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SrcAlphaSaturate,
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Src1Color = 0x10,
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OneMinusSrc1Color,
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Src1Alpha,
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OneMinusSrc1Alpha,
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ConstantColor = 0xc001,
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OneMinusConstantColor,
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ConstantAlpha,
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OneMinusConstantAlpha,
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ZeroGl = 0x4000,
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OneGl = 0x4001,
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SrcColorGl = 0x4300,
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OneMinusSrcColorGl = 0x4301,
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SrcAlphaGl = 0x4302,
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OneMinusSrcAlphaGl = 0x4303,
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DstAlphaGl = 0x4304,
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OneMinusDstAlphaGl = 0x4305,
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DstColorGl = 0x4306,
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OneMinusDstColorGl = 0x4307,
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SrcAlphaSaturateGl = 0x4308,
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Src1ColorGl = 0xc900,
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OneMinusSrc1ColorGl = 0xc901,
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Src1AlphaGl = 0xc902,
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OneMinusSrc1AlphaGl = 0xc903
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}
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public static class BlendFactorExtensions
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{
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public static bool IsDualSource(this BlendFactor factor)
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{
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switch (factor)
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{
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case BlendFactor.Src1Color:
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case BlendFactor.Src1ColorGl:
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case BlendFactor.Src1Alpha:
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case BlendFactor.Src1AlphaGl:
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case BlendFactor.OneMinusSrc1Color:
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case BlendFactor.OneMinusSrc1ColorGl:
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case BlendFactor.OneMinusSrc1Alpha:
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case BlendFactor.OneMinusSrc1AlphaGl:
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return true;
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}
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return false;
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}
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}
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} |