..
Effects
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
MoltenVK
Minor code formatting ( #4498 )
2023-03-04 14:43:08 +01:00
Queries
GPU: Scale counter results before addition ( #4471 )
2023-03-12 18:01:15 +01:00
Shaders
Add copy dependency for some incompatible texture formats ( #4380 )
2023-02-21 19:21:57 -03:00
Auto.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
AutoFlushCounter.cs
Vulkan: add situational "Fast Flush" mode ( #4667 )
2023-04-11 09:23:41 +02:00
BackgroundResources.cs
Minor code formatting ( #4498 )
2023-03-04 14:43:08 +01:00
BitMap.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferAllocationType.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
BufferHolder.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
BufferManager.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
BufferState.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
BufferUsageBitmap.cs
Support use of buffer ranges with size 0 ( #3736 )
2022-10-03 20:08:38 -03:00
CacheByRange.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
CommandBufferPool.cs
Vulkan: Don't flush commands when creating most sync ( #4087 )
2022-12-29 15:39:04 +01:00
CommandBufferScoped.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs
Vulkan: Insert barriers before clears ( #4596 )
2023-03-26 12:51:02 +02:00
DisposableBuffer.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableBufferView.cs
Fix Redundant Qualifer Warnings ( #4091 )
2022-12-10 21:21:13 +01:00
DisposableFramebuffer.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableImage.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableImageView.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableMemory.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposablePipeline.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableRenderPass.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableSampler.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
EnumConversion.cs
Vulkan: Insert barriers before clears ( #4596 )
2023-03-26 12:51:02 +02:00
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs
chore: Update Silk.NET to 2.16.0 ( #3953 )
2022-12-01 19:11:56 +01:00
FormatConverter.cs
FormatTable.cs
Fix R4G4B4A4 format on Vulkan ( #3696 )
2022-09-13 07:59:38 +02:00
FramebufferParams.cs
Vulkan: Insert barriers before clears ( #4596 )
2023-03-26 12:51:02 +02:00
HardwareCapabilities.cs
Vulkan: Support list topology primitive restart ( #4483 )
2023-02-26 19:19:00 -03:00
HashTableSlim.cs
HelperShader.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
IdList.cs
Minor code formatting ( #4498 )
2023-03-04 14:43:08 +01:00
IndexBufferPattern.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
IndexBufferState.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
MemoryAllocation.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
MemoryAllocator.cs
vulkan: Cleanup PhysicalDevice and Instance querying ( #4632 )
2023-04-05 14:48:38 -03:00
MemoryAllocatorBlockList.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
MultiFenceHolder.cs
NativeArray.cs
Add Support for Post Processing Effects ( #3616 )
2023-02-27 18:11:55 -03:00
PersistentFlushBuffer.cs
PipelineBase.cs
Vulkan: add situational "Fast Flush" mode ( #4667 )
2023-04-11 09:23:41 +02:00
PipelineConverter.cs
vulkan: Respect VK_KHR_portability_subset vertex stride alignment ( #4419 )
2023-02-15 08:41:48 +00:00
PipelineDynamicState.cs
vulkan: Do not call vkCmdSetViewport when viewportCount is 0 ( #4406 )
2023-02-13 20:32:20 +00:00
PipelineFull.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
PipelineHelperShader.cs
Implement non-MS to MS copies with draws ( #3958 )
2022-12-04 15:07:11 -03:00
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
Fix Redundant Qualifer Warnings ( #4091 )
2022-12-10 21:21:13 +01:00
PipelineState.cs
Vulkan: Support list topology primitive restart ( #4483 )
2023-02-26 19:19:00 -03:00
PipelineUid.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj
misc: Some dependencies cleanup ( #4507 )
2023-03-12 03:24:11 +01:00
SamplerHolder.cs
Vulkan: Fix sampler custom border color ( #3751 )
2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs
Shader.cs
Avoid allocating unmanaged string per shader ( #3730 )
2022-10-02 10:59:34 +02:00
ShaderCollection.cs
chore: Update Silk.NET to 2.16.0 ( #3953 )
2022-12-01 19:11:56 +01:00
SpecInfo.cs
Misc performance tweaks ( #4509 )
2023-03-11 17:05:48 -03:00
StagingBuffer.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
SyncManager.cs
Vulkan: add situational "Fast Flush" mode ( #4667 )
2023-04-11 09:23:41 +02:00
TextureBuffer.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
TextureCopy.cs
Implement non-MS to MS copies with draws ( #3958 )
2022-12-04 15:07:11 -03:00
TextureStorage.cs
Vulkan: Insert barriers before clears ( #4596 )
2023-03-26 12:51:02 +02:00
TextureView.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
Vendor.cs
Relax Vulkan requirements ( #4282 )
2023-01-26 18:34:35 -03:00
VertexBufferState.cs
Vulkan: Migrate buffers between memory types to improve GPU performance ( #4540 )
2023-03-19 17:56:48 -03:00
VulkanConfiguration.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan ( #3552 )
2022-08-20 16:20:27 -03:00
VulkanDebugMessenger.cs
vulkan: Separate debug utils logic from VulkanInitialization ( #4609 )
2023-04-01 08:05:02 +00:00
VulkanException.cs
VulkanInitialization.cs
vulkan: Cleanup PhysicalDevice and Instance querying ( #4632 )
2023-04-05 14:48:38 -03:00
VulkanInstance.cs
vulkan: Cleanup PhysicalDevice and Instance querying ( #4632 )
2023-04-05 14:48:38 -03:00
VulkanPhysicalDevice.cs
vulkan: Cleanup PhysicalDevice and Instance querying ( #4632 )
2023-04-05 14:48:38 -03:00
VulkanRenderer.cs
Vulkan: add situational "Fast Flush" mode ( #4667 )
2023-04-11 09:23:41 +02:00
Window.cs
Misc performance tweaks ( #4509 )
2023-03-11 17:05:48 -03:00
WindowBase.cs
Add Support for Post Processing Effects ( #3616 )
2023-02-27 18:11:55 -03:00