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Ryujinx/Ryujinx.Graphics.Gpu/Image
riperiperi 470be03c2f
GPU: Add fallback when 16-bit formats are not supported (#4108)
* Add conversion for 16 bit RGBA formats (not supported in Rosetta)

* Rebase fix

Rebase fix

* Forgot to remove this

* Fix RGBA16 format conversion

* Add RGBA4 -> RGBA8 conversion

* Handle host stride alignment

* Address Feedback Part 1

* Can't count

* Don't zero out rgb when alpha is 0

* Separate RGBA4 and 5-bit component formats

Not sure of a better way to name them...

* Add A1B5G5R5 conversion

* Put this in the right place.

* Make format naming consistent for capabilities

* Change method names
2022-12-26 15:50:27 -03:00
..
AutoDeleteCache.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
FormatInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
FormatTable.cs Implement a software ETC2 texture decoder (#4121) 2022-12-21 20:39:58 -03:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
Pool.cs Ensure texture ID is valid before getting texture descriptor (#3406) 2022-06-24 02:41:57 +02:00
PoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Sampler.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
Texture.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
TextureBindingInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs GPU: Force rebind when pool changes (#4129) 2022-12-21 17:35:28 -03:00
TextureCache.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureCompatibility.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
TextureComponent.cs
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureDescriptorType.cs
TextureGroup.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureGroupHandle.cs Fix various issues with texture sync (#3302) 2022-04-29 18:34:11 -03:00
TextureInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureManager.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones (#1754) 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
TexturePoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
TextureScaleMode.cs Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
TextureTarget.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00