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Engine
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GL: Implement more Point parameters (#1399)
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2020-07-20 21:59:13 -03:00 |
Image
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Fix depth stencil formats copy by matching equivalent color formats (#1198)
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2020-07-13 21:41:30 +10:00 |
Memory
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Force TFB rebind after buffer modifications (#1392)
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2020-07-15 19:05:06 -03:00 |
Shader
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Initial transform feedback support (#1370)
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2020-07-15 13:01:10 +10:00 |
State
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GL: Implement more Point parameters (#1399)
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2020-07-20 21:59:13 -03:00 |
Synchronization
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Call syncpoint expiration callback outside of the lock (#1349)
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2020-07-04 00:22:06 +02:00 |
ClassId.cs
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Implement GPU syncpoints (#980)
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2020-04-19 11:25:57 +10:00 |
Constants.cs
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Initial transform feedback support (#1370)
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2020-07-15 13:01:10 +10:00 |
DmaPusher.cs
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
GpuContext.cs
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New NVDEC and VIC implementation (#1384)
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2020-07-12 05:07:01 +02:00 |
GraphicsConfig.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |
MacroInterpreter.cs
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Fix MME shadow RAM implementation (#1051)
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2020-04-25 23:56:56 +10:00 |
MethodParams.cs
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Add XML documentation to Ryujinx.Graphics.Gpu
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2020-01-09 02:13:00 +01:00 |
NvGpuFifo.cs
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Fix compilation warnings and use new LibHac APIs for executable loading (#1350)
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2020-07-04 01:58:01 +02:00 |
Ryujinx.Graphics.Gpu.csproj
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Upgrade projects to C#8 (#1193)
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2020-05-04 12:14:48 +10:00 |
ShadowRamControl.cs
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Implement MME shadow RAM (#987)
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2020-03-13 12:30:26 +11:00 |
Window.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |