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59ddb26628
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte> |
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.. | ||
Astc | ||
Encoders | ||
Utils | ||
BC6Decoder.cs | ||
BC7Decoder.cs | ||
BCnDecoder.cs | ||
BCnEncoder.cs | ||
BlockLinearConstants.cs | ||
BlockLinearLayout.cs | ||
Bpp12Pixel.cs | ||
ETC2Decoder.cs | ||
LayoutConverter.cs | ||
OffsetCalculator.cs | ||
PixelConverter.cs | ||
Region.cs | ||
Ryujinx.Graphics.Texture.csproj | ||
Size.cs | ||
SizeCalculator.cs | ||
SizeInfo.cs |