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515fc32b21
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
133 lines
3.9 KiB
C#
133 lines
3.9 KiB
C#
using System;
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using System.Threading;
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namespace Ryujinx.Audio
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{
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/// <summary>
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/// Manage audio input and output system.
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/// </summary>
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public class AudioManager : IDisposable
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{
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/// <summary>
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/// Lock used to control the waiters registration.
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/// </summary>
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private readonly object _lock = new();
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/// <summary>
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/// Events signaled when the driver played audio buffers.
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/// </summary>
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private readonly ManualResetEvent[] _updateRequiredEvents;
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/// <summary>
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/// Action to execute when the driver played audio buffers.
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/// </summary>
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private readonly Action[] _actions;
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/// <summary>
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/// The worker thread in charge of handling sessions update.
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/// </summary>
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private readonly Thread _workerThread;
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private bool _isRunning;
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/// <summary>
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/// Create a new <see cref="AudioManager"/>.
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/// </summary>
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public AudioManager()
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{
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_updateRequiredEvents = new ManualResetEvent[2];
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_actions = new Action[2];
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_isRunning = false;
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// Termination event.
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_updateRequiredEvents[1] = new ManualResetEvent(false);
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_workerThread = new Thread(Update)
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{
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Name = "AudioManager.Worker",
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};
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}
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/// <summary>
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/// Start the <see cref="AudioManager"/>.
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/// </summary>
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public void Start()
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{
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if (_workerThread.IsAlive)
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{
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throw new InvalidOperationException();
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}
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_isRunning = true;
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_workerThread.Start();
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}
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/// <summary>
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/// Initialize update handlers.
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/// </summary>
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/// <param name="updatedRequiredEvent ">The driver event that will get signaled by the device driver when an audio buffer finished playing/being captured</param>
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/// <param name="outputCallback">The callback to call when an audio buffer finished playing</param>
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/// <param name="inputCallback">The callback to call when an audio buffer was captured</param>
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public void Initialize(ManualResetEvent updatedRequiredEvent, Action outputCallback, Action inputCallback)
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{
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lock (_lock)
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{
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_updateRequiredEvents[0] = updatedRequiredEvent;
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_actions[0] = outputCallback;
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_actions[1] = inputCallback;
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}
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}
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/// <summary>
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/// Entrypoint of the <see cref="_workerThread"/> in charge of updating the <see cref="AudioManager"/>.
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/// </summary>
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private void Update()
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{
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while (_isRunning)
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{
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int index = WaitHandle.WaitAny(_updateRequiredEvents);
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// Last index is here to indicate thread termination.
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if (index + 1 == _updateRequiredEvents.Length)
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{
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break;
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}
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lock (_lock)
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{
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foreach (Action action in _actions)
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{
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action?.Invoke();
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}
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_updateRequiredEvents[0].Reset();
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}
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}
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}
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/// <summary>
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/// Stop updating the <see cref="AudioManager"/> without stopping the worker thread.
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/// </summary>
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public void StopUpdates()
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{
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_isRunning = false;
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_updateRequiredEvents[1].Set();
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_workerThread.Join();
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_updateRequiredEvents[1].Dispose();
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}
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}
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}
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}
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