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Ryujinx/Ryujinx.Graphics.Nvdec.Vp9
gdkchan 1402d8391d
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing

* Remove unused code
2022-03-23 17:09:32 -03:00
..
Common Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00
Dsp Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
Types Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
BitDepth.cs
CodecErr.cs
Constants.cs
DecodeFrame.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
DecodeMv.cs Remove some warnings and cleaning code (#1736) 2020-11-27 18:57:20 +01:00
Decoder.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00
Detokenize.cs
Idct.cs
InternalErrorException.cs
InternalErrorInfo.cs
LoopFilter.cs
Luts.cs
PredCommon.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
QuantCommon.cs
ReconInter.cs
ReconIntra.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00
Ryujinx.Graphics.Nvdec.Vp9.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
TileBuffer.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
TileWorkerData.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00