mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 17:06:48 +00:00
f9f111bc85
* Initial intrinsics support * Update tests to work with the new Vector128 type and intrinsics * Drop SSE4.1 requirement * Fix copy-paste mistake
153 lines
5.1 KiB
C#
153 lines
5.1 KiB
C#
using ChocolArm64;
|
|
using ChocolArm64.Memory;
|
|
using ChocolArm64.State;
|
|
|
|
using NUnit.Framework;
|
|
|
|
using System;
|
|
using System.Threading;
|
|
using System.Runtime.Intrinsics;
|
|
using System.Runtime.Intrinsics.X86;
|
|
|
|
namespace Ryujinx.Tests.Cpu
|
|
{
|
|
[TestFixture]
|
|
public class CpuTest
|
|
{
|
|
protected long Position { get; private set; }
|
|
private long Size;
|
|
|
|
private long EntryPoint;
|
|
|
|
private AMemory Memory;
|
|
private AThread Thread;
|
|
|
|
[SetUp]
|
|
public void Setup()
|
|
{
|
|
Position = 0x0;
|
|
Size = 0x1000;
|
|
|
|
EntryPoint = Position;
|
|
|
|
ATranslator Translator = new ATranslator();
|
|
Memory = new AMemory();
|
|
Memory.Manager.Map(Position, Size, 2, AMemoryPerm.Read | AMemoryPerm.Write | AMemoryPerm.Execute);
|
|
Thread = new AThread(Translator, Memory, EntryPoint);
|
|
}
|
|
|
|
[TearDown]
|
|
public void Teardown()
|
|
{
|
|
Memory.Dispose();
|
|
Thread = null;
|
|
Memory = null;
|
|
}
|
|
|
|
protected void Reset()
|
|
{
|
|
Teardown();
|
|
Setup();
|
|
}
|
|
|
|
protected void Opcode(uint Opcode)
|
|
{
|
|
Thread.Memory.WriteUInt32Unchecked(Position, Opcode);
|
|
Position += 4;
|
|
}
|
|
|
|
protected void SetThreadState(ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
|
|
Vector128<float> V0 = default(Vector128<float>),
|
|
Vector128<float> V1 = default(Vector128<float>),
|
|
Vector128<float> V2 = default(Vector128<float>),
|
|
bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false,
|
|
int Fpcr = 0x0, int Fpsr = 0x0)
|
|
{
|
|
Thread.ThreadState.X0 = X0;
|
|
Thread.ThreadState.X1 = X1;
|
|
Thread.ThreadState.X2 = X2;
|
|
Thread.ThreadState.X3 = X3;
|
|
Thread.ThreadState.X31 = X31;
|
|
Thread.ThreadState.V0 = V0;
|
|
Thread.ThreadState.V1 = V1;
|
|
Thread.ThreadState.V2 = V2;
|
|
Thread.ThreadState.Overflow = Overflow;
|
|
Thread.ThreadState.Carry = Carry;
|
|
Thread.ThreadState.Zero = Zero;
|
|
Thread.ThreadState.Negative = Negative;
|
|
Thread.ThreadState.Fpcr = Fpcr;
|
|
Thread.ThreadState.Fpsr = Fpsr;
|
|
}
|
|
|
|
protected void ExecuteOpcodes()
|
|
{
|
|
using (ManualResetEvent Wait = new ManualResetEvent(false))
|
|
{
|
|
Thread.ThreadState.Break += (sender, e) => Thread.StopExecution();
|
|
Thread.WorkFinished += (sender, e) => Wait.Set();
|
|
|
|
Thread.Execute();
|
|
Wait.WaitOne();
|
|
}
|
|
}
|
|
|
|
protected AThreadState GetThreadState()
|
|
{
|
|
return Thread.ThreadState;
|
|
}
|
|
|
|
protected AThreadState SingleOpcode(uint Opcode,
|
|
ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
|
|
Vector128<float> V0 = default(Vector128<float>),
|
|
Vector128<float> V1 = default(Vector128<float>),
|
|
Vector128<float> V2 = default(Vector128<float>),
|
|
bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false,
|
|
int Fpcr = 0x0, int Fpsr = 0x0)
|
|
{
|
|
this.Opcode(Opcode);
|
|
this.Opcode(0xD4200000); // BRK #0
|
|
this.Opcode(0xD65F03C0); // RET
|
|
SetThreadState(X0, X1, X2, X3, X31, V0, V1, V2, Overflow, Carry, Zero, Negative, Fpcr, Fpsr);
|
|
ExecuteOpcodes();
|
|
|
|
return GetThreadState();
|
|
}
|
|
|
|
protected static double VectorExtractDouble(Vector128<float> Vector, byte Index)
|
|
{
|
|
long Value = Sse41.Extract(Sse.StaticCast<float, long>(Vector), Index);
|
|
|
|
return BitConverter.Int64BitsToDouble(Value);
|
|
}
|
|
|
|
protected static Vector128<float> MakeVectorE0(double A)
|
|
{
|
|
return Sse.StaticCast<long, float>(Sse2.SetVector128(0, BitConverter.DoubleToInt64Bits(A)));
|
|
}
|
|
|
|
protected static Vector128<float> MakeVectorE0(ulong A)
|
|
{
|
|
return Sse.StaticCast<ulong, float>(Sse2.SetVector128(0, A));
|
|
}
|
|
|
|
protected static Vector128<float> MakeVectorE0E1(ulong A, ulong B)
|
|
{
|
|
return Sse.StaticCast<ulong, float>(Sse2.SetVector128(B, A));
|
|
}
|
|
|
|
protected static Vector128<float> MakeVectorE1(ulong B)
|
|
{
|
|
return Sse.StaticCast<ulong, float>(Sse2.SetVector128(B, 0));
|
|
}
|
|
|
|
protected static ulong GetVectorE0(Vector128<float> Vector)
|
|
{
|
|
return Sse41.Extract(Sse.StaticCast<float, ulong>(Vector), 0);
|
|
}
|
|
|
|
protected static ulong GetVectorE1(Vector128<float> Vector)
|
|
{
|
|
return Sse41.Extract(Sse.StaticCast<float, ulong>(Vector), 1);
|
|
}
|
|
}
|
|
}
|