mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-15 09:26:40 +00:00
a53cfdab78
* Initial Apple Hypervisor based CPU emulation implementation * Add UseHypervisor Setting * Add basic MacOS support to Avalonia * Fix initialization * Fix GTK build * Fix/silence warnings * Change exceptions to asserts on HvAddressSpaceRange * Replace DllImport with LibraryImport * Fix LibraryImport * Remove unneeded usings * Revert outdated change * Set DiskCacheLoadState when using hypervisor too * Fix HvExecutionContext PC value * Address PR feedback * Use existing entitlements.xml file on distribution folder --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
370 lines
No EOL
13 KiB
C#
370 lines
No EOL
13 KiB
C#
using Ryujinx.Cpu.AppleHv.Arm;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.Cpu.AppleHv
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{
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class HvAddressSpaceRange : IDisposable
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{
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private const ulong AllocationGranule = 1UL << 14;
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private const ulong AttributesMask = (0x3ffUL << 2) | (0x3fffUL << 50);
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private const ulong BaseAttributes = (1UL << 10) | (3UL << 8); // Access flag set, inner shareable.
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private const int LevelBits = 9;
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private const int LevelCount = 1 << LevelBits;
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private const int LevelMask = LevelCount - 1;
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private const int PageBits = 12;
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private const int PageSize = 1 << PageBits;
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private const int PageMask = PageSize - 1;
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private const int AllLevelsMask = PageMask | (LevelMask << PageBits) | (LevelMask << (PageBits + LevelBits));
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private class PtLevel
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{
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public ulong Address => Allocation.Ipa + Allocation.Offset;
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public int EntriesCount;
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public readonly HvMemoryBlockAllocation Allocation;
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public readonly PtLevel[] Next;
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public PtLevel(HvMemoryBlockAllocator blockAllocator, int count, bool hasNext)
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{
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ulong size = (ulong)count * sizeof(ulong);
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Allocation = blockAllocator.Allocate(size, PageSize);
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AsSpan().Fill(0UL);
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if (hasNext)
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{
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Next = new PtLevel[count];
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}
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}
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public unsafe Span<ulong> AsSpan()
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{
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return MemoryMarshal.Cast<byte, ulong>(Allocation.Memory.GetSpan(Allocation.Offset, (int)Allocation.Size));
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}
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}
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private PtLevel _level0;
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private int _tlbInvalidationPending;
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private readonly HvIpaAllocator _ipaAllocator;
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private readonly HvMemoryBlockAllocator _blockAllocator;
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public HvAddressSpaceRange(HvIpaAllocator ipaAllocator)
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{
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_ipaAllocator = ipaAllocator;
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_blockAllocator = new HvMemoryBlockAllocator(ipaAllocator, (int)AllocationGranule);
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}
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public ulong GetIpaBase()
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{
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return EnsureLevel0().Address;
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}
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public bool GetAndClearTlbInvalidationPending()
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{
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return Interlocked.Exchange(ref _tlbInvalidationPending, 0) != 0;
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}
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public void Map(ulong va, ulong pa, ulong size, ApFlags accessPermission)
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{
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MapImpl(va, pa, size, (ulong)accessPermission | BaseAttributes);
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}
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public void Unmap(ulong va, ulong size)
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{
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UnmapImpl(EnsureLevel0(), 0, va, size);
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Interlocked.Exchange(ref _tlbInvalidationPending, 1);
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}
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public void Reprotect(ulong va, ulong size, ApFlags accessPermission)
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{
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UpdateAttributes(va, size, (ulong)accessPermission | BaseAttributes);
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}
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private void MapImpl(ulong va, ulong pa, ulong size, ulong attr)
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{
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PtLevel level0 = EnsureLevel0();
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ulong endVa = va + size;
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while (va < endVa)
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{
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(ulong mapSize, int depth) = GetMapSizeAndDepth(va, pa, endVa);
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PtLevel currentLevel = level0;
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for (int i = 0; i < depth; i++)
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{
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int l = (int)(va >> (PageBits + (2 - i) * LevelBits)) & LevelMask;
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EnsureTable(currentLevel, l, i == 0);
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currentLevel = currentLevel.Next[l];
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}
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(ulong blockSize, int blockShift) = GetBlockSizeAndShift(depth);
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for (ulong i = 0; i < mapSize; i += blockSize)
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{
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if ((va >> blockShift) << blockShift != va ||
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(pa >> blockShift) << blockShift != pa)
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{
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Debug.Fail($"Block size 0x{blockSize:X} (log2: {blockShift}) is invalid for VA 0x{va:X} or PA 0x{pa:X}.");
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}
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WriteBlock(currentLevel, (int)(va >> blockShift) & LevelMask, depth, pa, attr);
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va += blockSize;
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pa += blockSize;
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}
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}
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}
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private void UnmapImpl(PtLevel level, int depth, ulong va, ulong size)
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{
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ulong endVa = (va + size + PageMask) & ~((ulong)PageMask);
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va &= ~((ulong)PageMask);
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(ulong blockSize, int blockShift) = GetBlockSizeAndShift(depth);
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while (va < endVa)
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{
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ulong nextEntryVa = GetNextAddress(va, blockSize);
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ulong chunckSize = Math.Min(endVa - va, nextEntryVa - va);
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int l = (int)(va >> (PageBits + (2 - depth) * LevelBits)) & LevelMask;
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PtLevel nextTable = level.Next != null ? level.Next[l] : null;
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if (nextTable != null)
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{
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// Entry is a table, visit it and update attributes as required.
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UnmapImpl(nextTable, depth + 1, va, chunckSize);
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}
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else if (chunckSize != blockSize)
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{
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// Entry is a block but is not aligned, we need to turn it into a table.
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ref ulong pte = ref level.AsSpan()[l];
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nextTable = CreateTable(pte, depth + 1);
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level.Next[l] = nextTable;
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// Now that we have a table, we can handle it like the first case.
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UnmapImpl(nextTable, depth + 1, va, chunckSize);
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// Update PTE to point to the new table.
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pte = (nextTable.Address & ~(ulong)PageMask) | 3UL;
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}
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// If entry is a block, or if entry is a table but it is empty, we can remove it.
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if (nextTable == null || nextTable.EntriesCount == 0)
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{
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// Entry is a block and is fully aligned, so we can just set it to 0.
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if (nextTable != null)
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{
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nextTable.Allocation.Dispose();
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level.Next[l] = null;
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}
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level.AsSpan()[l] = 0UL;
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level.EntriesCount--;
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ValidateEntriesCount(level.EntriesCount);
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}
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va += chunckSize;
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}
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}
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private void UpdateAttributes(ulong va, ulong size, ulong newAttr)
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{
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UpdateAttributes(EnsureLevel0(), 0, va, size, newAttr);
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Interlocked.Exchange(ref _tlbInvalidationPending, 1);
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}
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private void UpdateAttributes(PtLevel level, int depth, ulong va, ulong size, ulong newAttr)
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{
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ulong endVa = (va + size + PageSize - 1) & ~((ulong)PageSize - 1);
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va &= ~((ulong)PageSize - 1);
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(ulong blockSize, int blockShift) = GetBlockSizeAndShift(depth);
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while (va < endVa)
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{
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ulong nextEntryVa = GetNextAddress(va, blockSize);
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ulong chunckSize = Math.Min(endVa - va, nextEntryVa - va);
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int l = (int)(va >> (PageBits + (2 - depth) * LevelBits)) & LevelMask;
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ref ulong pte = ref level.AsSpan()[l];
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// First check if the region is mapped.
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if ((pte & 3) != 0)
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{
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PtLevel nextTable = level.Next != null ? level.Next[l] : null;
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if (nextTable != null)
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{
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// Entry is a table, visit it and update attributes as required.
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UpdateAttributes(nextTable, depth + 1, va, chunckSize, newAttr);
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}
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else if (chunckSize != blockSize)
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{
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// Entry is a block but is not aligned, we need to turn it into a table.
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nextTable = CreateTable(pte, depth + 1);
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level.Next[l] = nextTable;
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// Now that we have a table, we can handle it like the first case.
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UpdateAttributes(nextTable, depth + 1, va, chunckSize, newAttr);
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// Update PTE to point to the new table.
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pte = (nextTable.Address & ~(ulong)PageMask) | 3UL;
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}
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else
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{
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// Entry is a block and is fully aligned, so we can just update the attributes.
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// Update PTE with the new attributes.
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pte = (pte & ~AttributesMask) | newAttr;
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}
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}
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va += chunckSize;
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}
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}
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private PtLevel CreateTable(ulong pte, int depth)
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{
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pte &= ~3UL;
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pte |= (depth == 2 ? 3UL : 1UL);
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PtLevel level = new PtLevel(_blockAllocator, LevelCount, depth < 2);
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Span<ulong> currentLevel = level.AsSpan();
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(ulong blockSize, int blockShift) = GetBlockSizeAndShift(depth);
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// Fill in the blocks.
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for (int i = 0; i < LevelCount; i++)
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{
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ulong offset = (ulong)i << blockShift;
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currentLevel[i] = pte + offset;
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}
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level.EntriesCount = LevelCount;
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return level;
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}
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private static (ulong, int) GetBlockSizeAndShift(int depth)
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{
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int blockShift = PageBits + (2 - depth) * LevelBits;
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ulong blockSize = 1UL << blockShift;
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return (blockSize, blockShift);
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}
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private static (ulong, int) GetMapSizeAndDepth(ulong va, ulong pa, ulong endVa)
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{
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// Both virtual and physical addresses must be aligned to the block size.
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ulong combinedAddress = va | pa;
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ulong l0Alignment = 1UL << (PageBits + LevelBits * 2);
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ulong l1Alignment = 1UL << (PageBits + LevelBits);
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if ((combinedAddress & (l0Alignment - 1)) == 0 && AlignDown(endVa, l0Alignment) > va)
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{
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return (AlignDown(endVa, l0Alignment) - va, 0);
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}
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else if ((combinedAddress & (l1Alignment - 1)) == 0 && AlignDown(endVa, l1Alignment) > va)
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{
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ulong nextOrderVa = GetNextAddress(va, l0Alignment);
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if (nextOrderVa <= endVa)
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{
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return (nextOrderVa - va, 1);
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}
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else
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{
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return (AlignDown(endVa, l1Alignment) - va, 1);
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}
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}
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else
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{
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ulong nextOrderVa = GetNextAddress(va, l1Alignment);
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if (nextOrderVa <= endVa)
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{
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return (nextOrderVa - va, 2);
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}
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else
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{
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return (endVa - va, 2);
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}
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}
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}
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private static ulong AlignDown(ulong va, ulong alignment)
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{
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return va & ~(alignment - 1);
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}
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private static ulong GetNextAddress(ulong va, ulong alignment)
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{
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return (va + alignment) & ~(alignment - 1);
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}
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private PtLevel EnsureLevel0()
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{
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PtLevel level0 = _level0;
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if (level0 == null)
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{
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level0 = new PtLevel(_blockAllocator, LevelCount, true);
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_level0 = level0;
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}
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return level0;
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}
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private void EnsureTable(PtLevel level, int index, bool hasNext)
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{
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Span<ulong> currentTable = level.AsSpan();
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if ((currentTable[index] & 1) == 0)
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{
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PtLevel nextLevel = new PtLevel(_blockAllocator, LevelCount, hasNext);
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currentTable[index] = (nextLevel.Address & ~(ulong)PageMask) | 3UL;
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level.Next[index] = nextLevel;
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level.EntriesCount++;
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ValidateEntriesCount(level.EntriesCount);
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}
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else if (level.Next[index] == null)
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{
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Debug.Fail($"Index {index} is block, expected a table.");
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}
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}
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private void WriteBlock(PtLevel level, int index, int depth, ulong pa, ulong attr)
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{
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Span<ulong> currentTable = level.AsSpan();
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currentTable[index] = (pa & ~((ulong)AllLevelsMask >> (depth * LevelBits))) | (depth == 2 ? 3UL : 1UL) | attr;
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level.EntriesCount++;
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ValidateEntriesCount(level.EntriesCount);
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}
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private static void ValidateEntriesCount(int count)
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{
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Debug.Assert(count >= 0 && count <= LevelCount, $"Entries count {count} is invalid.");
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}
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public void Dispose()
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{
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_blockAllocator.Dispose();
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}
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}
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} |